So I got this little game I will be publishing, called Bounty Head Bebop. In it you get a chance to rock out across the galaxy against some of the most villainous and wretched slime your GM has to throw at you. The game uses a modified I20 system which you can read about here. It allows for fast paced and cinematic play.
While we have included plenty of awesomeness in the game... but I want to know what you want in a Bounty Hunters in Space game?
While we have included plenty of awesomeness in the game... but I want to know what you want in a Bounty Hunters in Space game?