Gothmog
First Post
Originally posted by Hellbender
Have you ever read through the old Kult rpg books by Metropolis games? The BOVD is a kiddie book compared to those, and the WW stuff is angsty superheroes pouting and trying to act tough. The Realms of Chaos books were in places more icky than Kult, but nowhere nearly as disturbing. I played in a rather intense Kult campaign back when it came out, and it remains the most vivid and compelling roleplaying I have ever done. You know you have had a good game session when you are nervous to be alone in the dark for a few days afterwards.
When I first laid hands on the BOVD, I was pretty happy with it overall. But now that I have had some time to digest it, its really not that great or special. The spells are lackluster and rather boring, the stats for the fiends are really not that useful, and most of the prestiege classes don't have anything really compelling going for them. The only really good parts of the book were the parts on curses, sacrifices, and possession. As has been said before, for ideas and content, AEG's Evil, Mongoose's Demonology and Necromancy, and Green Ronin's Secret College and books of fiends were much better and more original.
Those first Realms of Chaos books blow the covers off the Book of 'Vile' Darkness.
Have you ever read through the old Kult rpg books by Metropolis games? The BOVD is a kiddie book compared to those, and the WW stuff is angsty superheroes pouting and trying to act tough. The Realms of Chaos books were in places more icky than Kult, but nowhere nearly as disturbing. I played in a rather intense Kult campaign back when it came out, and it remains the most vivid and compelling roleplaying I have ever done. You know you have had a good game session when you are nervous to be alone in the dark for a few days afterwards.
When I first laid hands on the BOVD, I was pretty happy with it overall. But now that I have had some time to digest it, its really not that great or special. The spells are lackluster and rather boring, the stats for the fiends are really not that useful, and most of the prestiege classes don't have anything really compelling going for them. The only really good parts of the book were the parts on curses, sacrifices, and possession. As has been said before, for ideas and content, AEG's Evil, Mongoose's Demonology and Necromancy, and Green Ronin's Secret College and books of fiends were much better and more original.