either way those are some great bracers for a 10th Beguiler/rogue!
as a side note/question: Am I the only one who thinks charging exp pts to make items is really stupid. OH I could understand it costing a temp CON pt, to represent the cost of breathing magical life into a item. The charge of experience points is really not thought out well, IMO.
If a 5th level "magic item maker" were to settle down, open a business of "magical items 4sale", get married, have a few offspring, all in a quiet flower garden of a town...If he does nothing else but brew his potions, make his items, he would be negative experience points and out of business, divorced and homeless. That is, unless this item maker was in secret, a ninja, he wouldn't be gaining experience points sitting in a laboratory making potions, hed be loosing them. Well he may gain some exp pts but the exp pt cost of every item he makes would create a negative sum, overshadowing what little he gained. This once famous item maker will find himself all the way back to 1st level, having lost all the feats he had gained at higher level.
is it just me? or am I a dummy and missing something
eman