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Brain in a Jar ECL
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<blockquote data-quote="the Jester" data-source="post: 2474181" data-attributes="member: 1210"><p>Hmm, let's look at it piece by piece.</p><p></p><p></p><p></p><p>Bam! Good start! I give this +3 LA right here- according to Savage Species, flight with good maneuverability is worth +2, and blindsight is worth another +1. Undead immunities, imho, is almost worth another +1 but we'll pass that one for now.</p><p></p><p></p><p></p><p>Another +1 LA. We're up to +4 at this point.</p><p></p><p></p><p></p><p>This is roughly the equivalent to a weapon attack for a BiaJ. And it's a pretty darn big weapon. Yes, a target might make its save; this is analogous to missing on your attack roll. I give this another +1. We're at +5.</p><p></p><p></p><p></p><p>Another +1 here for spell-like abilities, total +6.</p><p></p><p>Now, let's compare a brain in a jar wizard 1 (total ECL 10) with a 10th-level human wizard.</p><p></p><p>HP: the wizard averages 25; the BiaJ averages 22. Pretty much a wash here- minor advantage to the wizard.</p><p></p><p>Spells: the wizard has a lot more spells. The BiaJ's best abilities are telekinesis and dominate person- 5th level tops, iirc. But it has less of 'em- advantage wizard. However, all things being equal, the BiaJ tops the wizard in save DCs (+6 int!).</p><p></p><p>BAB: wizard +5, BiaJ irrelevent. The only thing that matters is your Will save. Hmm. I'd say this is a wash- but the BiaJ does more damage with its 'standard attack mode' than the wizard with a weapon. Of course the wizard's got tons of low-level spells, too...</p><p></p><p>Saves: Wizard has +7 Will, +3 Fort and Ref (base). BiaJ has +5 Will, +1 Fort and Ref for base saves. Advantage to the wizard.</p><p></p><p>Seems like +6 is too high, but not by much. I'd go with +5.</p></blockquote><p></p>
[QUOTE="the Jester, post: 2474181, member: 1210"] Hmm, let's look at it piece by piece. Bam! Good start! I give this +3 LA right here- according to Savage Species, flight with good maneuverability is worth +2, and blindsight is worth another +1. Undead immunities, imho, is almost worth another +1 but we'll pass that one for now. Another +1 LA. We're up to +4 at this point. This is roughly the equivalent to a weapon attack for a BiaJ. And it's a pretty darn big weapon. Yes, a target might make its save; this is analogous to missing on your attack roll. I give this another +1. We're at +5. Another +1 here for spell-like abilities, total +6. Now, let's compare a brain in a jar wizard 1 (total ECL 10) with a 10th-level human wizard. HP: the wizard averages 25; the BiaJ averages 22. Pretty much a wash here- minor advantage to the wizard. Spells: the wizard has a lot more spells. The BiaJ's best abilities are telekinesis and dominate person- 5th level tops, iirc. But it has less of 'em- advantage wizard. However, all things being equal, the BiaJ tops the wizard in save DCs (+6 int!). BAB: wizard +5, BiaJ irrelevent. The only thing that matters is your Will save. Hmm. I'd say this is a wash- but the BiaJ does more damage with its 'standard attack mode' than the wizard with a weapon. Of course the wizard's got tons of low-level spells, too... Saves: Wizard has +7 Will, +3 Fort and Ref (base). BiaJ has +5 Will, +1 Fort and Ref for base saves. Advantage to the wizard. Seems like +6 is too high, but not by much. I'd go with +5. [/QUOTE]
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