So I have an idea for a fun, light-hearted, tongue in cheek, D&D campaign, but I need some help formulating the set up.
The basic idea is that the Wizard Moreau is the magical equivalent of a mad genetic scientist. For years he has been experimenting with creating mutants. Bizarre creatures that combine aspects of many different creatures, or even completely new traits never seen in nature before. The Wizard has enemies, and they catch up with him. The magics unleashed in the battle that leads to his death push several of his creations over the brink to full sentience. These creatures "awaken" to find themselves trapped in their cages with no one to feed them. They must escape, venture into the world, and find their way in what will most certainly be a cruel and shunning world.
The PCs are these creatures. Basic character creation will involve creating a 0th-1st level character, then rolling on a table of mutations to determine how this creature was warped by Moreau. It will be a cascading table - Roll to determine general nature of mutation (body, limb, head, etc), then roll on the appropriate table to determine specific (horns, wings, fur, etc). Some mutations might require a 3rd roll, such as fangs (poisonous or not). Obviously, the more valuable the mutation, the less likely it will occur.
What I need is help coming up with a list of possible mutations to include in the table. I'm looking for mostly physical, but will probably include some minor magical. The larger the list, the more interesting the characters will be. Some examples of what I've already put in:
Extra arms or legs
Tail (secondary roll determine monkey or lizard or scorpian)
Wings
Fur
Exoskeleton
Horns
Fangs
Faceted eyes
So, any thoughts or suggestions folks have are greatly appreciated.
The basic idea is that the Wizard Moreau is the magical equivalent of a mad genetic scientist. For years he has been experimenting with creating mutants. Bizarre creatures that combine aspects of many different creatures, or even completely new traits never seen in nature before. The Wizard has enemies, and they catch up with him. The magics unleashed in the battle that leads to his death push several of his creations over the brink to full sentience. These creatures "awaken" to find themselves trapped in their cages with no one to feed them. They must escape, venture into the world, and find their way in what will most certainly be a cruel and shunning world.
The PCs are these creatures. Basic character creation will involve creating a 0th-1st level character, then rolling on a table of mutations to determine how this creature was warped by Moreau. It will be a cascading table - Roll to determine general nature of mutation (body, limb, head, etc), then roll on the appropriate table to determine specific (horns, wings, fur, etc). Some mutations might require a 3rd roll, such as fangs (poisonous or not). Obviously, the more valuable the mutation, the less likely it will occur.
What I need is help coming up with a list of possible mutations to include in the table. I'm looking for mostly physical, but will probably include some minor magical. The larger the list, the more interesting the characters will be. Some examples of what I've already put in:
Extra arms or legs
Tail (secondary roll determine monkey or lizard or scorpian)
Wings
Fur
Exoskeleton
Horns
Fangs
Faceted eyes
So, any thoughts or suggestions folks have are greatly appreciated.