Wik
First Post
Hey guys,
a player in our regular 4e game is going to be AWOL for a few weeks, so we figured it'd be best to put the game down for a bit, and try something else. The group voted, and the D6 system was what most of the group agreed on. As is our usual rule with d6, the group creates the world, with each player stating one feature the world has to have.
However, this time around, they all sort of agreed on a "modern" Eberron world. When I said "no, you have to each state one thing you'd like the world to have" (a mistake on my part) they reversed engineered things, with one person saying "magic", another saying "steampunk", a third saying "last war" and yadda yadda yadda.
The idea is this: it's the Eberron setting (with some changes, particularly to the races and how magic works), advanced about one hundred years. The way I've got it set up, there are a lot of industrialists that are beginning to make technological items to rival magical creations - a train might be slower than a lightning rail, but it's definitely a lot cheaper to make, and you don't need particularly skilled personnel to run it. And a rifle might not be as effective as a wand of magic missiles, but anyone can use it.
And so on, and so forth - so there's a battle between magic and technology. The dragonmarked houses are corporations now (Lyrandar Aerodynes, Orien Shipping and Receiving, Cannith masterworks, and so on). The Mournland is still radioactive and gross, but people now live there - and the PCs will start off near the mournland as "junkers" (scavengers/archaeologists).
Anyways. That's the basic idea. I was just hoping people could come up with some ways to adapt the existing Eberron material and advance it. What about the Last War? What happens to the Five Nations in the intervening hundred odd years? If Karrnath were to become Communist, would the Lhaazaar Principalities be able to fight off Karrn agents? What happens to Valenar, or the Talenta Plains, in such a setting? Should I trigger another Mourning? And any other ideas you can come up with.
Also, the major cities in Eberron could use some explanations for me. I find it's easier for me to base fantasy cities on real cities, to help give them flavour. Sharn, for example, is a combination of mid century New York, Chicago, and modern day Hong Kong (in my mind). Stormhome could be compared to a city like San Francisco. And ThroneHold reeks of Casablanca or something.
a player in our regular 4e game is going to be AWOL for a few weeks, so we figured it'd be best to put the game down for a bit, and try something else. The group voted, and the D6 system was what most of the group agreed on. As is our usual rule with d6, the group creates the world, with each player stating one feature the world has to have.
However, this time around, they all sort of agreed on a "modern" Eberron world. When I said "no, you have to each state one thing you'd like the world to have" (a mistake on my part) they reversed engineered things, with one person saying "magic", another saying "steampunk", a third saying "last war" and yadda yadda yadda.
The idea is this: it's the Eberron setting (with some changes, particularly to the races and how magic works), advanced about one hundred years. The way I've got it set up, there are a lot of industrialists that are beginning to make technological items to rival magical creations - a train might be slower than a lightning rail, but it's definitely a lot cheaper to make, and you don't need particularly skilled personnel to run it. And a rifle might not be as effective as a wand of magic missiles, but anyone can use it.
And so on, and so forth - so there's a battle between magic and technology. The dragonmarked houses are corporations now (Lyrandar Aerodynes, Orien Shipping and Receiving, Cannith masterworks, and so on). The Mournland is still radioactive and gross, but people now live there - and the PCs will start off near the mournland as "junkers" (scavengers/archaeologists).
Anyways. That's the basic idea. I was just hoping people could come up with some ways to adapt the existing Eberron material and advance it. What about the Last War? What happens to the Five Nations in the intervening hundred odd years? If Karrnath were to become Communist, would the Lhaazaar Principalities be able to fight off Karrn agents? What happens to Valenar, or the Talenta Plains, in such a setting? Should I trigger another Mourning? And any other ideas you can come up with.
Also, the major cities in Eberron could use some explanations for me. I find it's easier for me to base fantasy cities on real cities, to help give them flavour. Sharn, for example, is a combination of mid century New York, Chicago, and modern day Hong Kong (in my mind). Stormhome could be compared to a city like San Francisco. And ThroneHold reeks of Casablanca or something.