Ever since I first read the rule regarding enemies essentially being 5'x5'x5' solid cubes of impassable concrete, it's annoyed me, but lately it's become an issue in a game I'm a player in and so it motivated me to post this set of house rules.
Essentially this just expands the ways in which you can move through an enemy's square. You still provoke opportunity attacks by doing so as per the normal rules of moving out of a threatened square.
Just add prone, dazed, immobilised, stunned and restrained to the conditions that allow you to move through an enemy's square and that's it.
Now standard monsters don't become, albeit thin, brick walls.
Essentially this just expands the ways in which you can move through an enemy's square. You still provoke opportunity attacks by doing so as per the normal rules of moving out of a threatened square.
Just add prone, dazed, immobilised, stunned and restrained to the conditions that allow you to move through an enemy's square and that's it.
Now standard monsters don't become, albeit thin, brick walls.