The always refreshing Jared von Hindman has a new article here:
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Fears for Tiers)
In your campaign, do you allow a PC to be cognizant that there are mysterious forces (which we know as xp, levels, encounter design, narrative imperative) shaping the course of their adventure in-game?
Conversely, how often does your PC break the fourth wall?
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Fears for Tiers)
In your campaign, do you allow a PC to be cognizant that there are mysterious forces (which we know as xp, levels, encounter design, narrative imperative) shaping the course of their adventure in-game?
Conversely, how often does your PC break the fourth wall?