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General Tabletop Discussion
*Pathfinder & Starfinder
bring in the ringer bring on the pain! A pro NPC'r
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<blockquote data-quote="Blightersbane" data-source="post: 3155848" data-attributes="member: 45464"><p>I sat in on another group’s game night to role play the BBEG and NPC's. I would be hard pressed to remember a more enjoyable game session. At the table we had 5 players, 1 DM & me Mr. NPC. The DM and I went over some of the builds to be introduced prior to game night so I had a green light on NPC development & trappings. I would make role playing suggestions and personality quirks noted on each PC including combat tactics.</p><p></p><p>The players had a very hard time combating my tactical decision making as I only had 1 job and was 100% focused. The DM had time and energy to do his job and I dedicated 100% to the NPC’s. I tended to pass notes to the DM as speaking out loud and saying “OK I’m talking to the DM and your PC’s don’t know this” didn’t work at all. Somehow every PC was tailor buffed per encounter. Once the note passing started the players found themselves on the defensive 75% of the time and spending a lot more time and energy into healing/buffing.</p><p></p><p>The DM didn’t even know what the BBEG was until he gave build approval game night</p><p>and then all he could do is shake his head and said “bring on the pain” I had made the 2 BBEG a Psion (Nomad) and a Thrallard with many Psychic Warriors.</p><p></p><p>It was new, different, and competitive. Everybody had a challenging but good time. Not to paint a rosy picture of the night it was tougher on the players because of the attention given to detail on the NPC’s. </p><p></p><p>Blightersbane</p></blockquote><p></p>
[QUOTE="Blightersbane, post: 3155848, member: 45464"] I sat in on another group’s game night to role play the BBEG and NPC's. I would be hard pressed to remember a more enjoyable game session. At the table we had 5 players, 1 DM & me Mr. NPC. The DM and I went over some of the builds to be introduced prior to game night so I had a green light on NPC development & trappings. I would make role playing suggestions and personality quirks noted on each PC including combat tactics. The players had a very hard time combating my tactical decision making as I only had 1 job and was 100% focused. The DM had time and energy to do his job and I dedicated 100% to the NPC’s. I tended to pass notes to the DM as speaking out loud and saying “OK I’m talking to the DM and your PC’s don’t know this” didn’t work at all. Somehow every PC was tailor buffed per encounter. Once the note passing started the players found themselves on the defensive 75% of the time and spending a lot more time and energy into healing/buffing. The DM didn’t even know what the BBEG was until he gave build approval game night and then all he could do is shake his head and said “bring on the pain” I had made the 2 BBEG a Psion (Nomad) and a Thrallard with many Psychic Warriors. It was new, different, and competitive. Everybody had a challenging but good time. Not to paint a rosy picture of the night it was tougher on the players because of the attention given to detail on the NPC’s. Blightersbane [/QUOTE]
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bring in the ringer bring on the pain! A pro NPC'r
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