IMHO, this is what the Traditions perform. The Wizard was the ONLY class in the PHB with eight subclasses, which includes entire archetypes that could be stand-alone classes like Enchanters, Illusionists, Necromancers, Conjurers, Diviners, etc.From my perspective... for the Wizard to be Broad like the Fighter and Rogue... we would need to be able to name all manner of different types of magic-users and they should fit in nicely under the Wizard umbrella-- the same way we can name all these different thematic identities like Thief, Assassin, Mastermind, Swashbuckler, Inquisitive, Scout, etc. and they all fit under the umbrella of 'Rogue'. But if we start going through a lot of the different caster identities? The ones we already don't have full classes written up for? The thematics of the Wizard doesn't really fit them.
I haven't met a simplification to the game I wouldn't throw over a bridge in front of it's mother for more mechanical choices.I prefer classes as strong archetypes that don't allow much, if any, mechanical choices within the class itself. This speeds up character creation, avoids the issues that come with "builds" and makes it simpler to get into the game.
I didn't break rage up. A first level Combatant can have all the Rage a first level Barbarian has.So exactly like I said.
Yeah, I can see what you're saying. And I don't disagree... I just think for me personally, other than the Necromancer (which does have its own kind of "feel" of a completely different thematic identity than the traditional Wizard)... the other seven I just can't help but visualize as your traditional Wizardly guy who just focuses on a different type of magic.IMHO, this is what the Traditions perform. The Wizard was the ONLY class in the PHB with eight subclasses, which includes entire archetypes that could be stand-alone classes like Enchanters, Illusionists, Necromancers, Conjurers, Diviners, etc.
I could definitely see there being different types of wizard archetype, being analogous to the various types of researchers or academical staff,I think understand what you are saying. What I'm getting is you are thinking "Broad" in terms of what the Wizard can do-- with such a large spell list, the Wizard can cast almost anything and thus be almost anything. And I don't disagree with that necessarily. But that appears to me to be coming from a mechanical expression, rather than a thematic one.
From a thematic expression I see the Wizard to be very constrained. The class is all about bookworms. Scientists. The smartypants who has to sit in their laboratory working out formulas to figure out how this magic stuff works, and then writing it all down in their spellbooks. And even their Subclasses don't actually change this identity, all they do is tell us what Major they took when they went to school (to incorporate a metaphor.)
From my perspective... for the Wizard to be Broad like the Fighter and Rogue... we would need to be able to name all manner of different types of magic-users and they should fit in nicely under the Wizard umbrella-- the same way we can name all these different thematic identities like Thief, Assassin, Mastermind, Swashbuckler, Inquisitive, Scout, etc. and they all fit under the umbrella of 'Rogue'. But if we start going through a lot of the different caster identities? The ones we already don't have full classes written up for? The thematics of the Wizard doesn't really fit them.
And I read this and I see the 5e Necromancer as occupying a perfectly good sorcerer subclass while being a bad fit for the wizard. Far from being a generalist their entire subclass is literally centered around one single spell that they improve. That's a sorcerer. In addition because the sorcerers are now getting custom lists and wizards aren't you can add Revivify and Raise Dead to your sorcerer spells for the double edged necromancers that are far more thematic.Yeah, I can see what you're saying. And I don't disagree... I just think for me personally, other than the Necromancer (which does have its own kind of "feel" of a completely different thematic identity than the traditional Wizard)... the other seven I just can't help but visualize as your traditional Wizardly guy who just focuses on a different type of magic.
I think warlock is a better fit for "does one thing increasingly well." You could easily build a suite of invocations around animating, enthralling and communicating with the undead, along with a very focused spell list.And I read this and I see the 5e Necromancer as occupying a perfectly good sorcerer subclass while being a bad fit for the wizard. Far from being a generalist their entire subclass is literally centered around one single spell that they improve. That's a sorcerer. In addition because the sorcerers are now getting custom lists and wizards aren't you can add Revivify and Raise Dead to your sorcerer spells for the double edged necromancers that are far more thematic.
Honestly, why not both. If it was about existing necromancy spells and probably empowering them the sorcerer would be a better fit. But invocations are great for custom spells, and a couple of invocations for non-specialist necromancers to give them necromantic overtones would be excellent.I think warlock is a better fit for "does one thing increasingly well." You could easily build a suite of invocations around animating, enthralling and communicating with the undead, along with a very focused spell list.