When thinking about 5E in general and what you prefer and/or would like to see, do you want classes that are broad or ones that are more narrowly defined.
For the purposes of this discussion, by "broad" I mean lots of options as you create and level a character so that a single class can cover a lot of different archetypes or party roles. Note that I mean this in an ongoing way. That is, you continue to make those choices throughout character advancement and development and can always switch gears.
Conversely, by narrow I guess what I mean is "focused": fewer choices (at least after the initial ones) but a high degree of fidelity toward one particular expression of that class. Assume effectiveness and solid balance here. Presume a well designed focused archetype.
So I guess the question comes down to how much control do you want over progression? How much freedom versus focus?
This is largely a player facing question but GMs should feel free to discuss how such a choice might affect a campaign they run.
For my part, when I am a player it kind of depends on the nature of the campaign. If we are playing a canned campaign, I definitely prefer a focused character advancement track. But if it's a more open, unpredictable campaign i want the freedom to switch gears if the game goes in an unexpected direction.
As a GM I actually prefer if both options are available to players who have different preferences, and hope I can manage to juggle both.
For the purposes of this discussion, by "broad" I mean lots of options as you create and level a character so that a single class can cover a lot of different archetypes or party roles. Note that I mean this in an ongoing way. That is, you continue to make those choices throughout character advancement and development and can always switch gears.
Conversely, by narrow I guess what I mean is "focused": fewer choices (at least after the initial ones) but a high degree of fidelity toward one particular expression of that class. Assume effectiveness and solid balance here. Presume a well designed focused archetype.
So I guess the question comes down to how much control do you want over progression? How much freedom versus focus?
This is largely a player facing question but GMs should feel free to discuss how such a choice might affect a campaign they run.
For my part, when I am a player it kind of depends on the nature of the campaign. If we are playing a canned campaign, I definitely prefer a focused character advancement track. But if it's a more open, unpredictable campaign i want the freedom to switch gears if the game goes in an unexpected direction.
As a GM I actually prefer if both options are available to players who have different preferences, and hope I can manage to juggle both.