SailorNash
Explorer
I had an idea for something I'd like to play, but want to make sure it's feasible. Or at least iron out any problems before becoming the weak link that gets my party killed.
I want to try a magical thief. I began an Arcane Trickster in an earlier campaign, and absolutely ADORE the invisihand. That plus Minor Illusion has been great fun for me. But I don't seem to care much for the sneak attack mechanic, and the few times I've tried to use a spell instead of just Mage Handing my way out of a situation have all ended badly. Just not enough there, especially with the lower DCs. Given the choice, I'd rather just talk my way out of a situation.
I'm also looking at Warlock, and see huge potential there. High DEX, high CHA class with neat invocations and rituals. Pact Magic would be great socially, as you'd only need a charm once an hour or so (as opposed to a fireball each round). I wasn't fond of it when trying to play one as a full caster, but as a roguish half-caster it seems like it'd be perfect. The problems there are the forced occult flavoring, and a different casting stats.
I could beg a DM to let me trade Sneak Attack for invocations, cast from CHA instead of INT, swap patron favors for Experience or the like, but I don't like breaking the rules of it can be helped. My thoughts on multiclassing were that the low-level INT slots could be used for Hex or similar spells, and my enchantments and illusions powered by my Pact Magic and CHA. Even a small Rogue dip would give you Experience and Cunning Action, whereas losing Warlock levels is easier than Rogue as Eldritch Blast attacks scale with level instead of SA dice. And the level 5 Extra Attack is missing from both, so makes it easier to split the two.
Sound workable? Probably would go Rogue 3/Warlock 2 and not sure where I'd build it from there. Any thoughts as to problems with this build? Things I should be aiming for? Or am I trying to cram in too many things all at once?
I want to try a magical thief. I began an Arcane Trickster in an earlier campaign, and absolutely ADORE the invisihand. That plus Minor Illusion has been great fun for me. But I don't seem to care much for the sneak attack mechanic, and the few times I've tried to use a spell instead of just Mage Handing my way out of a situation have all ended badly. Just not enough there, especially with the lower DCs. Given the choice, I'd rather just talk my way out of a situation.
I'm also looking at Warlock, and see huge potential there. High DEX, high CHA class with neat invocations and rituals. Pact Magic would be great socially, as you'd only need a charm once an hour or so (as opposed to a fireball each round). I wasn't fond of it when trying to play one as a full caster, but as a roguish half-caster it seems like it'd be perfect. The problems there are the forced occult flavoring, and a different casting stats.
I could beg a DM to let me trade Sneak Attack for invocations, cast from CHA instead of INT, swap patron favors for Experience or the like, but I don't like breaking the rules of it can be helped. My thoughts on multiclassing were that the low-level INT slots could be used for Hex or similar spells, and my enchantments and illusions powered by my Pact Magic and CHA. Even a small Rogue dip would give you Experience and Cunning Action, whereas losing Warlock levels is easier than Rogue as Eldritch Blast attacks scale with level instead of SA dice. And the level 5 Extra Attack is missing from both, so makes it easier to split the two.
Sound workable? Probably would go Rogue 3/Warlock 2 and not sure where I'd build it from there. Any thoughts as to problems with this build? Things I should be aiming for? Or am I trying to cram in too many things all at once?