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Build Help - Dex Based Fighter/Barbarian - Want to do it all
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<blockquote data-quote="Kithas" data-source="post: 6781905" data-attributes="member: 97587"><p>Your ac at level one part has me confused. +3 dex implies that he has medium armor mastery, which is fine but wasn't mentioned. +2-3 for the armor implies that that is the max you can get at level 1, you can probably afford up to scale if you aren't worried about stealth, and that is 14+dex max 2. So you're looking at a max ac at level one of 19 (14+2,+2 for shield, +1 for defensive)</p><p></p><p></p><p>Being easily shoved, grappled, and knocked prone in melee is a big weakness. Also using heavy armor is the best way to get a good ac, and it doesn't care about your dex. While I usually agree that dex is great, str is not awful. Especially with things like shield master that give you pseudo evasion and danger sense that give you advantage. Also your encumbrance starts to really become an issue, I know most dms handwave this but it <em>is</em> part of the game. </p><p></p><p></p><p>The reason this isn't allowed and shouldn't be is that it immediately invalidates any other option, your damage is on par with two handed weapons, you don't get disadvantage in melee, you are more accurate <strong>and</strong> you get the bonus defense from a shield? There wouldn't be a reason to pick anything else.</p><p></p><p>My suggestion for ranged options; Thrown weapons. Using a javelin instead of a battle axe all the time only costs you on average 1 damage per swing and you always have the option of chucking it if you want to. You would only get one attack that turn but it honestly beats the hell out of the alternative of dropping your shield. Another thing to consider is cantrips, if you go the sorcerer route you get access to frostbite and firebolt as long as you can snag a decent(+2) cha you'll be in business.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6781905, member: 97587"] Your ac at level one part has me confused. +3 dex implies that he has medium armor mastery, which is fine but wasn't mentioned. +2-3 for the armor implies that that is the max you can get at level 1, you can probably afford up to scale if you aren't worried about stealth, and that is 14+dex max 2. So you're looking at a max ac at level one of 19 (14+2,+2 for shield, +1 for defensive) Being easily shoved, grappled, and knocked prone in melee is a big weakness. Also using heavy armor is the best way to get a good ac, and it doesn't care about your dex. While I usually agree that dex is great, str is not awful. Especially with things like shield master that give you pseudo evasion and danger sense that give you advantage. Also your encumbrance starts to really become an issue, I know most dms handwave this but it [I]is[/I] part of the game. The reason this isn't allowed and shouldn't be is that it immediately invalidates any other option, your damage is on par with two handed weapons, you don't get disadvantage in melee, you are more accurate [B]and[/B] you get the bonus defense from a shield? There wouldn't be a reason to pick anything else. My suggestion for ranged options; Thrown weapons. Using a javelin instead of a battle axe all the time only costs you on average 1 damage per swing and you always have the option of chucking it if you want to. You would only get one attack that turn but it honestly beats the hell out of the alternative of dropping your shield. Another thing to consider is cantrips, if you go the sorcerer route you get access to frostbite and firebolt as long as you can snag a decent(+2) cha you'll be in business. [/QUOTE]
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