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Build: Human Barbarian Damage Machine
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<blockquote data-quote="rei jin" data-source="post: 1643276" data-attributes="member: 19169"><p>feats:-</p><p>power attack</p><p>improved critical:- mercurial greatsword</p><p>power critical:- mercurial greatsword</p><p>exotic prof:- mercurial greatsword</p><p>weapon focus:- mercurial greatsword</p><p></p><p>go for a +3 admantine mercurial greatsword (2d6, 20x4 crit)</p><p>other items are</p><p>+4 mithril fullplate</p><p>+4 belt of strength</p><p>+2 cloak of resistance</p><p>boots of striding and springing.</p><p></p><p>this build just screams dwarf at me, but anyway.</p><p></p><p>Str 18 </p><p>Dex 16</p><p>Con 16</p><p>Int 8</p><p>Wis 8</p><p>Cha 8</p><p></p><p>so yeah, average damage when raging is 23, when not drop 3.</p><p>on a crit, average damage is 92, or 80 if not raging.</p><p></p><p>its a fairly standard build i've used a few times.</p><p></p><p>if the DM won't allow for a mercurial greatsword, go for a scythe. having two damage dice is better than one, it allows for a better average, and what you're going for is a damage dealer, and a consistant one.</p><p></p><p>another possible weapon to use is a maul, which can be used with one hand with the exotic proficiency, and allows you to use a shield with a 1d10 x3 crit.</p><p>makes you more defensive, and definitely can't hurt.</p><p></p><p>either way, you should be fine.</p></blockquote><p></p>
[QUOTE="rei jin, post: 1643276, member: 19169"] feats:- power attack improved critical:- mercurial greatsword power critical:- mercurial greatsword exotic prof:- mercurial greatsword weapon focus:- mercurial greatsword go for a +3 admantine mercurial greatsword (2d6, 20x4 crit) other items are +4 mithril fullplate +4 belt of strength +2 cloak of resistance boots of striding and springing. this build just screams dwarf at me, but anyway. Str 18 Dex 16 Con 16 Int 8 Wis 8 Cha 8 so yeah, average damage when raging is 23, when not drop 3. on a crit, average damage is 92, or 80 if not raging. its a fairly standard build i've used a few times. if the DM won't allow for a mercurial greatsword, go for a scythe. having two damage dice is better than one, it allows for a better average, and what you're going for is a damage dealer, and a consistant one. another possible weapon to use is a maul, which can be used with one hand with the exotic proficiency, and allows you to use a shield with a 1d10 x3 crit. makes you more defensive, and definitely can't hurt. either way, you should be fine. [/QUOTE]
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Build: Human Barbarian Damage Machine
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