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Build the Ultimate Level 6 Warrior! (or, Making Warrior Followers Worth It)
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<blockquote data-quote="Planesdragon" data-source="post: 1133552" data-attributes="member: 11133"><p>In a planar dungeon-crawling campaign? Yeah, probably. The most that they can do in combat is help flank and "Aid Another."</p><p> </p><p> Leadership is best suited for a more epic "runing the army" campaign, or more terrestrial dungeon-crawling. (They are, of course, BEST suited for helping out in a politicalish setting, where they can command commoner-mobs or staff a castle or run messages...)</p><p> </p><p> The biggest variable in Leadership is if followers get any XP (In 3.5 they don't)--if they do, they can advance and you can have a significant force behind you. As for if they don't--well, the legions of dead in the Civil War didn't stop folk from coming to sign up, so I'd say toss any negative modifiers for followers dying. (In 3.5, you only get a negative modifier if you cause the death of a cohort or follower--but you do get a -1 penalty because you move around a lot.)</p><p> </p><p> And don't forget about the cohort and all the rest of your followers--with a 25 leadership score, you'll get a 17th level follower, AND a grand total of 153 loyal followers. That's enough to have ten elven-man watch sqadrons, two six-man elites groups, and have your cohort and 2 6th level followers with you at all times.</p><p> </p><p> </p><p> If you're interested in the 3.5 rules, check out the System Reference Document. It's a great place to preview the rules before you spend $30 a head on replacing books that are all still perfectly useable.</p></blockquote><p></p>
[QUOTE="Planesdragon, post: 1133552, member: 11133"] In a planar dungeon-crawling campaign? Yeah, probably. The most that they can do in combat is help flank and "Aid Another." Leadership is best suited for a more epic "runing the army" campaign, or more terrestrial dungeon-crawling. (They are, of course, BEST suited for helping out in a politicalish setting, where they can command commoner-mobs or staff a castle or run messages...) The biggest variable in Leadership is if followers get any XP (In 3.5 they don't)--if they do, they can advance and you can have a significant force behind you. As for if they don't--well, the legions of dead in the Civil War didn't stop folk from coming to sign up, so I'd say toss any negative modifiers for followers dying. (In 3.5, you only get a negative modifier if you cause the death of a cohort or follower--but you do get a -1 penalty because you move around a lot.) And don't forget about the cohort and all the rest of your followers--with a 25 leadership score, you'll get a 17th level follower, AND a grand total of 153 loyal followers. That's enough to have ten elven-man watch sqadrons, two six-man elites groups, and have your cohort and 2 6th level followers with you at all times. If you're interested in the 3.5 rules, check out the System Reference Document. It's a great place to preview the rules before you spend $30 a head on replacing books that are all still perfectly useable. [/QUOTE]
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Build the Ultimate Level 6 Warrior! (or, Making Warrior Followers Worth It)
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