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Building a better Sorcerer
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<blockquote data-quote="Croesus" data-source="post: 7195557" data-attributes="member: 35019"><p>re: WOTC. Not sure that matters. These threads are useful for ideas, whether or not those ideas make it into the next version of the rules. </p><p></p><p>re: Overpowered. You may be right. Sorcerer strikes me as an interesting outlier among the classes: it seems to shine most at high levels. Most classes are front loaded with stuff that is useful immediately. Sorcerers, on the other hand, need a lot of sorcery points to be very flexible, but they gain SP slowly. Trading high level slots for low level is nuts given the relative cost/benefit, but trading lower level for a higher level makes sense once we get to those levels where a caster only gets 1 or 2 slots a day (6th level and above). </p><p></p><p>I've only played a sorcerer to 6th level so far and - even with some house rule buffs - it's a bit frustrating in play compared to a wizard. However, I have a feeling that around 12th level or so, he'd be a lot of fun with multiple metamagic options, double digit sorcery points, and high level spells. I'm not sure if this is accurate, nor, if it is, if that was the intent. Just my two cents...</p></blockquote><p></p>
[QUOTE="Croesus, post: 7195557, member: 35019"] re: WOTC. Not sure that matters. These threads are useful for ideas, whether or not those ideas make it into the next version of the rules. re: Overpowered. You may be right. Sorcerer strikes me as an interesting outlier among the classes: it seems to shine most at high levels. Most classes are front loaded with stuff that is useful immediately. Sorcerers, on the other hand, need a lot of sorcery points to be very flexible, but they gain SP slowly. Trading high level slots for low level is nuts given the relative cost/benefit, but trading lower level for a higher level makes sense once we get to those levels where a caster only gets 1 or 2 slots a day (6th level and above). I've only played a sorcerer to 6th level so far and - even with some house rule buffs - it's a bit frustrating in play compared to a wizard. However, I have a feeling that around 12th level or so, he'd be a lot of fun with multiple metamagic options, double digit sorcery points, and high level spells. I'm not sure if this is accurate, nor, if it is, if that was the intent. Just my two cents... [/QUOTE]
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