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Building a better Sorcerer
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<blockquote data-quote="tglassy" data-source="post: 7195714" data-attributes="member: 6855204"><p>Not sure this belongs here, but I did just create a level 4 human sorcerer who has Tavern Brawler, and the new Brawny Feat to give double prof in Athletics, +1str and to be able to lift like he was a size larger. I rolled ungodly stats while the DM watched. 17, 17, 16, 16, 11, 10. So str, dex, Con and chat are all decent. </p><p></p><p>I used him for the first time yesterday, started at level 4. The DM put us up against a young, red Shadow Dragon. After it knocked us around a bit, I managed to cast Enhance Ability, giving me adv on Str checks, and grappled the dragon (It's a large creature, only one size larger). I managed to keep it grappled as my party range attacked it to death. It had already used its breath attack, and kept trying to break the grapple instead of attacking me (I only had 10 hp left!). But because of my advantage and double proficiency, it couldn't break free. Three rounds like that, and it was dead. </p><p></p><p>My silver dragon blooded human sorcerer grappled a young adult dragon and wrestled it to the ground, forced it into the light to debuff it, and kept it there. I didn't do any damage, but it was still totally awesome, and according to the DM was considered a flawless dragon hunt (this was an initiation to a dragon hunting guild.). </p><p></p><p>In hindsight, Enlarge would be better than Enhance ability, because then I could Grapple Huge creatures. With Advantage. And double proficiency in Athletics. Oh, and I took Subtle Spell so he could cast while grappling. </p><p></p><p>As for the original topic, I do feel there are too few sorcerer points. Having some way to give it a bonus would be nice. And I don't know why Sorcerers have such a small spell list. And so few spells known. It just feels like they got gipped. Sure, they have a little flexibility with flexible casting, but it just feels like everything is limited. </p><p></p><p></p><p>Sent from my iPad using EN World</p></blockquote><p></p>
[QUOTE="tglassy, post: 7195714, member: 6855204"] Not sure this belongs here, but I did just create a level 4 human sorcerer who has Tavern Brawler, and the new Brawny Feat to give double prof in Athletics, +1str and to be able to lift like he was a size larger. I rolled ungodly stats while the DM watched. 17, 17, 16, 16, 11, 10. So str, dex, Con and chat are all decent. I used him for the first time yesterday, started at level 4. The DM put us up against a young, red Shadow Dragon. After it knocked us around a bit, I managed to cast Enhance Ability, giving me adv on Str checks, and grappled the dragon (It's a large creature, only one size larger). I managed to keep it grappled as my party range attacked it to death. It had already used its breath attack, and kept trying to break the grapple instead of attacking me (I only had 10 hp left!). But because of my advantage and double proficiency, it couldn't break free. Three rounds like that, and it was dead. My silver dragon blooded human sorcerer grappled a young adult dragon and wrestled it to the ground, forced it into the light to debuff it, and kept it there. I didn't do any damage, but it was still totally awesome, and according to the DM was considered a flawless dragon hunt (this was an initiation to a dragon hunting guild.). In hindsight, Enlarge would be better than Enhance ability, because then I could Grapple Huge creatures. With Advantage. And double proficiency in Athletics. Oh, and I took Subtle Spell so he could cast while grappling. As for the original topic, I do feel there are too few sorcerer points. Having some way to give it a bonus would be nice. And I don't know why Sorcerers have such a small spell list. And so few spells known. It just feels like they got gipped. Sure, they have a little flexibility with flexible casting, but it just feels like everything is limited. Sent from my iPad using EN World [/QUOTE]
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