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Building a better Sorcerer
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<blockquote data-quote="MoonSong" data-source="post: 7201625" data-attributes="member: 6689464"><p><strong><span style="color: #EE88DD">Basically, I would say that if I was to recreate the class from scratch I would do the class this way.</span></strong></p><p><strong><span style="color: #EE88DD"></span></strong></p><p><strong><span style="color: #EE88DD">Start with basic competence, think of the sorcerer as a cleric/warlock analogue, but obviously no armor. So D8, basic weapons, no armor, one toolkit of choice. </span></strong></p><p><strong><span style="color: #EE88DD"></span></strong></p><p><strong><span style="color: #EE88DD">Share the general slot progression. </span></strong></p><p><strong><span style="color: #EE88DD"></span></strong></p><p><strong><span style="color: #EE88DD">Give them the most spells known at first level -5-. They are static on a day to day basis, but it is compensated by them never changing them. A sorcerer might never forget a known spell, you cannot rewrite yourself. </span></strong></p><p><strong><span style="color: #EE88DD"></span></strong></p><p><strong><span style="color: #EE88DD">Give them a broad spell list, remove obvious must-have spells like fireball, add more utility and breadth of effects. </span></strong></p><p><strong><span style="color: #EE88DD"></span></strong></p><p><strong><span style="color: #EE88DD">Give them "mini-metamagics". Minor effects that change their spells, stuff like not needing a focus, or not needing somatic components, or shifting elemental types. These minni-effects are passive and could apply to all spells or only one. You choose one of these every level or every other level.</span></strong></p><p><strong><span style="color: #EE88DD"></span></strong></p><p><strong><span style="color: #EE88DD">Give them one or more extra slots that recharge on a short rest and are tied to levels in the class.</span></strong></p><p><strong><span style="color: #EE88DD"></span></strong></p><p><strong><span style="color: #EE88DD">Make the "origins" more broad and customizable, a blaster-like origin could add back fireball to the spell list, some features like wings scales and stuff could still make it, but these are opt-in and more the exception than the norm. </span></strong></p><p><strong><span style="color: #EE88DD"></span></strong></p><p><strong><span style="color: #EE88DD">Metamagic is a general thing for everybody</span></strong></p><p><strong><span style="color: #EE88DD"></span></strong></p><p><strong><span style="color: #EE88DD">This way the sorcerer has a new advantage, it is the class that has more options at a given moment, but these cannot be changed, you have to specialize anyway in a niche, but you can cover it well by having options and endurance instead of brute force. </span></strong></p></blockquote><p></p>
[QUOTE="MoonSong, post: 7201625, member: 6689464"] [B][COLOR="#EE88DD"]Basically, I would say that if I was to recreate the class from scratch I would do the class this way. Start with basic competence, think of the sorcerer as a cleric/warlock analogue, but obviously no armor. So D8, basic weapons, no armor, one toolkit of choice. Share the general slot progression. Give them the most spells known at first level -5-. They are static on a day to day basis, but it is compensated by them never changing them. A sorcerer might never forget a known spell, you cannot rewrite yourself. Give them a broad spell list, remove obvious must-have spells like fireball, add more utility and breadth of effects. Give them "mini-metamagics". Minor effects that change their spells, stuff like not needing a focus, or not needing somatic components, or shifting elemental types. These minni-effects are passive and could apply to all spells or only one. You choose one of these every level or every other level. Give them one or more extra slots that recharge on a short rest and are tied to levels in the class. Make the "origins" more broad and customizable, a blaster-like origin could add back fireball to the spell list, some features like wings scales and stuff could still make it, but these are opt-in and more the exception than the norm. Metamagic is a general thing for everybody This way the sorcerer has a new advantage, it is the class that has more options at a given moment, but these cannot be changed, you have to specialize anyway in a niche, but you can cover it well by having options and endurance instead of brute force. [/COLOR][/B] [/QUOTE]
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