I am trying to make a thieves guild campaign.
The main idea is that I don't even write adventures, I just create one very detailed city, (and a world around it to explain that cities situation). Once the city is made I simply react to what the players do. My goal is to have a quick character profile of every one above fourth level and to have well defined city factions, maps, history, and economics. The players are charged with nothing more but to become wealthy and powerful. They will start at second level and will often have to tip toe around other city factions much more powerful than them.
The basic city concept is a large northern port city was conquered three years ago by an invading force. After three years of conquest the invading force made peace with its enemies and know seeks to develope the three major cities and all the new territory that it sacked. Silver mines in this northern land were the prized export. The northern land is furtile but the harvest season is relatively short and farms are jsut started to be harvested again.
Anyway how should I go about making a vastly detailed city for my players to run around in. The city has 3,000 people in it right now but that number increases every day as new settlers move in. Before the conquest the city held 9,000. Any tips or strategies on how to really flesh this out would be appreciated.
The main idea is that I don't even write adventures, I just create one very detailed city, (and a world around it to explain that cities situation). Once the city is made I simply react to what the players do. My goal is to have a quick character profile of every one above fourth level and to have well defined city factions, maps, history, and economics. The players are charged with nothing more but to become wealthy and powerful. They will start at second level and will often have to tip toe around other city factions much more powerful than them.
The basic city concept is a large northern port city was conquered three years ago by an invading force. After three years of conquest the invading force made peace with its enemies and know seeks to develope the three major cities and all the new territory that it sacked. Silver mines in this northern land were the prized export. The northern land is furtile but the harvest season is relatively short and farms are jsut started to be harvested again.
Anyway how should I go about making a vastly detailed city for my players to run around in. The city has 3,000 people in it right now but that number increases every day as new settlers move in. Before the conquest the city held 9,000. Any tips or strategies on how to really flesh this out would be appreciated.