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Building a New Damage Table
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<blockquote data-quote="SabreCat" data-source="post: 5198247" data-attributes="member: 76245"><p>I'd like to make a new damage expressions table that meets the following goals:</p><p></p><p>1) Gives monsters a bit of a damage boost overall to make them more threatening. 4e characters have a lot of damage mitigation potential, which monsters as written can't really overcome; I'd like straight damage to be a worry just as much as conditions are now.</p><p></p><p>2) Changes every level instead of every 3ish. It seems a little lame to me when I bump a monster's level and the damage doesn't change. (Yeah, the attack bonuses go up, but it still doesn't feel right.)</p><p></p><p>3) Has clearer guidelines for when to use each expression. If I have an Artillery monster with an area burst 2, recharge 5 attack, what do I use? Limited low? Limited medium? Normal high? It needn't be comprehensive, but a couple of tight examples for every expression will help.</p><p></p><p>I need to gather some advice before I put this together, though. I'm not quite sure how to start!</p><p></p><p>- What do you think the DPR of a typical monster should be? How fast should it go up by level? How should it vary by monster role?</p><p>- When you're building or tweaking a monster, how do you use the damage expressions? When do you pick one vs. another?</p><p></p><p>Thanks for any input you can give! My game's about to hit the paragon tier, and I think having something like this together will help keep it exciting for the players as their characters get more potent.</p></blockquote><p></p>
[QUOTE="SabreCat, post: 5198247, member: 76245"] I'd like to make a new damage expressions table that meets the following goals: 1) Gives monsters a bit of a damage boost overall to make them more threatening. 4e characters have a lot of damage mitigation potential, which monsters as written can't really overcome; I'd like straight damage to be a worry just as much as conditions are now. 2) Changes every level instead of every 3ish. It seems a little lame to me when I bump a monster's level and the damage doesn't change. (Yeah, the attack bonuses go up, but it still doesn't feel right.) 3) Has clearer guidelines for when to use each expression. If I have an Artillery monster with an area burst 2, recharge 5 attack, what do I use? Limited low? Limited medium? Normal high? It needn't be comprehensive, but a couple of tight examples for every expression will help. I need to gather some advice before I put this together, though. I'm not quite sure how to start! - What do you think the DPR of a typical monster should be? How fast should it go up by level? How should it vary by monster role? - When you're building or tweaking a monster, how do you use the damage expressions? When do you pick one vs. another? Thanks for any input you can give! My game's about to hit the paragon tier, and I think having something like this together will help keep it exciting for the players as their characters get more potent. [/QUOTE]
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Building a New Damage Table
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