I'd like to make a new damage expressions table that meets the following goals:
1) Gives monsters a bit of a damage boost overall to make them more threatening. 4e characters have a lot of damage mitigation potential, which monsters as written can't really overcome; I'd like straight damage to be a worry just as much as conditions are now.
2) Changes every level instead of every 3ish. It seems a little lame to me when I bump a monster's level and the damage doesn't change. (Yeah, the attack bonuses go up, but it still doesn't feel right.)
3) Has clearer guidelines for when to use each expression. If I have an Artillery monster with an area burst 2, recharge 5 attack, what do I use? Limited low? Limited medium? Normal high? It needn't be comprehensive, but a couple of tight examples for every expression will help.
I need to gather some advice before I put this together, though. I'm not quite sure how to start!
- What do you think the DPR of a typical monster should be? How fast should it go up by level? How should it vary by monster role?
- When you're building or tweaking a monster, how do you use the damage expressions? When do you pick one vs. another?
Thanks for any input you can give! My game's about to hit the paragon tier, and I think having something like this together will help keep it exciting for the players as their characters get more potent.
1) Gives monsters a bit of a damage boost overall to make them more threatening. 4e characters have a lot of damage mitigation potential, which monsters as written can't really overcome; I'd like straight damage to be a worry just as much as conditions are now.
2) Changes every level instead of every 3ish. It seems a little lame to me when I bump a monster's level and the damage doesn't change. (Yeah, the attack bonuses go up, but it still doesn't feel right.)
3) Has clearer guidelines for when to use each expression. If I have an Artillery monster with an area burst 2, recharge 5 attack, what do I use? Limited low? Limited medium? Normal high? It needn't be comprehensive, but a couple of tight examples for every expression will help.
I need to gather some advice before I put this together, though. I'm not quite sure how to start!
- What do you think the DPR of a typical monster should be? How fast should it go up by level? How should it vary by monster role?
- When you're building or tweaking a monster, how do you use the damage expressions? When do you pick one vs. another?
Thanks for any input you can give! My game's about to hit the paragon tier, and I think having something like this together will help keep it exciting for the players as their characters get more potent.