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Building a Rogue multiclassing into Ranger

Tidus4444

First Post
Ranger allows for a lot of shifting abilities that let you get into sneak attack position, not to mention the quarry once per day.

Anyway, here's what I got. Bear in mind, our DM makes us roll for our stats, and I ended up doing pretty spectacularly.

Level 3 Halfling Rogue

Str: 15
Con: 13
Dex: 19 (17+2)
Int: 11
Wis: 14
Cha: 17 (15+2)

HP: 34
Bloodied: 17
Surge value: 8
Surges/day: 8

AC: 18
Fort: 13
Ref: 17
Will: 14

init: +5
spd: 6
pas insight: 18
pas percp: 18

attack:
At-Will:
Sly Flourish:
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier + Charisma modifier
damage.
+9, 1d4+7

Piercing Strike:
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.
+9, 1d4+4

Encounter:
Dazing Strike:
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage, and the target is
dazed until the end of your next turn.
+9, 1d4+4

Bait and Switch:
Target: One creature
Attack: Dexterity vs. Will
Hit: 2[W] + Dexterity modifier damage. In addition, you
switch places with the target and can then shift 1 square.
+9, 2d4+4

Tumble:
Move Action Personal
Effect: You can shift a number of squares equal to one-half
your speed.

Second Chance:
Effect: When an attack hits you, force an enemy to roll the
attack again. The enemy uses the second roll, even if it’s
lower.

Daily:
Blinding Barrage
Close blast 3
Target: Each enemy in blast you can see
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is
blinded until the end of your next turn.
Miss: Half damage, and the target is not blinded.
+9, 2d4+4

Sneak Attack: add 2d8+2

Abilities:
First Strike
At the start of an encounter, you have combat advantage
against any creatures that have not yet acted in
that encounter.
Brutal Scoundrel
Hunter's Quarry 1/encounter
Nimble Reaction: +2 AC vs. opportunity attacks

Skills:
Stealth: +10
Thievery: +12
Perception: +8
Bluff: +9
Streetwise: +9
Intimidate: +9
Acrobatics: +12

Feats:
Backstabber (sneak attack damage is d8)
Warrior of the Wild (Ranger multiclass)

(these feats were ones I was considering)
Defensive Mobility (+2 AC against opportunity attacks)
Improved Initiative (+4 init)
Lost in the Crowd (+2 AC when adjacent to 2 or more enemies of bigger size)
Nimble Blade (+1 bonus to attack rolls when I've got combat advantage)
Weapon Focus (+1 damage)

Items:
Dagger
Cloth Armor

At 4th level, I'm planning to bump up Str and Dex, and using a multiclass feat to pick up a Ranger ability that lets me get into flanking position. I'm not sure whether I should get Cut And Run, or Evasive Strike...

I'm also debating between the brutal scoundrel and the artful dodger. On the one hand, I get extra damage with the scoundrel, but on the other, if I really focused on it I could get +8 AC vs. opportunity attacks by level 4, which makes the Ranger maneuvering abilities almost unnecessary...
 

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Saeviomagy

Adventurer
Tidus4444;4470111]Ranger allows for a lot of shifting abilities that let you get into sneak attack position, not to mention the quarry once per day.
[/quote]
Quarry is once (for one round) per encounter.

Apart from that:

Nimble blade is great as is improved initiative.

If you're taking ranger powers to improve mobility, defensive mobility is probably not needed. Lost in the crowd may also not be necessary.

I consider weapon focus to be worse than nimble blade or improved initiative: as a rogue if you want to improve your damage, make sneak attack work more often.
 

Ranger allows for a lot of shifting abilities that let you get into sneak attack position, not to mention the quarry once per day.

Anyway, here's what I got. Bear in mind, our DM makes us roll for our stats, and I ended up doing pretty spectacularly.

Level 3 Halfling Rogue

Str: 15
Con: 13
Dex: 19 (17+2)
Int: 11
Wis: 14
Cha: 17 (15+2)

HP: 34
Bloodied: 17
Surge value: 8
Surges/day: 8

AC: 18
Fort: 13
Ref: 17
Will: 14

init: +5
spd: 6
pas insight: 18
pas percp: 18

attack:
At-Will:
Sly Flourish:
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier + Charisma modifier
damage.
+9, 1d4+7

Piercing Strike:
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.
+9, 1d4+4

Encounter:
Dazing Strike:
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage, and the target is
dazed until the end of your next turn.
+9, 1d4+4

Bait and Switch:
Target: One creature
Attack: Dexterity vs. Will
Hit: 2[W] + Dexterity modifier damage. In addition, you
switch places with the target and can then shift 1 square.
+9, 2d4+4

Tumble:
Move Action Personal
Effect: You can shift a number of squares equal to one-half
your speed.

Second Chance:
Effect: When an attack hits you, force an enemy to roll the
attack again. The enemy uses the second roll, even if it’s
lower.

Daily:
Blinding Barrage
Close blast 3
Target: Each enemy in blast you can see
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is
blinded until the end of your next turn.
Miss: Half damage, and the target is not blinded.
+9, 2d4+4

Sneak Attack: add 2d8+2

Abilities:
First Strike
At the start of an encounter, you have combat advantage
against any creatures that have not yet acted in
that encounter.
Brutal Scoundrel
Hunter's Quarry 1/encounter
Nimble Reaction: +2 AC vs. opportunity attacks

Skills:
Stealth: +10
Thievery: +12
Perception: +8
Bluff: +9
Streetwise: +9
Intimidate: +9
Acrobatics: +12

Feats:
Backstabber (sneak attack damage is d8)
Warrior of the Wild (Ranger multiclass)

(these feats were ones I was considering)
Defensive Mobility (+2 AC against opportunity attacks)
Improved Initiative (+4 init)
Lost in the Crowd (+2 AC when adjacent to 2 or more enemies of bigger size)
Nimble Blade (+1 bonus to attack rolls when I've got combat advantage)
Weapon Focus (+1 damage)

Items:
Dagger
Cloth Armor

At 4th level, I'm planning to bump up Str and Dex, and using a multiclass feat to pick up a Ranger ability that lets me get into flanking position. I'm not sure whether I should get Cut And Run, or Evasive Strike...

I'm also debating between the brutal scoundrel and the artful dodger. On the one hand, I get extra damage with the scoundrel, but on the other, if I really focused on it I could get +8 AC vs. opportunity attacks by level 4, which makes the Ranger maneuvering abilities almost unnecessary...


I'm building a rogue/shadow assassin with a touch of ranger as well.

First of all: Hunter of the Wild only allows for HQ on 2 successive rounds/encounter hope you know this.

I would suggest either Human or Elf and go for brutal rogue.

Dex primary; Str second; Wis/Cha third (certainly Wis if you take Elf).

Augment Dex/Str all the time.

At-Will: Deft Strike + Piercing Strike

Not sure about the Ranger Encounter/Utility powers you want to pick up.

Between Utility like Tumble/Ignoble Escape/Leaping Dodge/Dazzling Acrobatics and powers like Snake's Retreat/Scorpion Strike not to mention all the status attacks you have, I see no reason to pick up any Ranger Utility for tactical movement.

At level 15 though, swap in the Adept Power feat and pick up Blade Cascade from Ranger (yes, even nerfed at max 5 attacks it's still that good).

Pick TWF/TWD by level 14 (can use a shield up to then). You can opt to go for rapier+dagger. Using the dagger for ranged attacks or I-want-these-to-hit attacks like Imperiling Strike; rapier for the heavy hitters like Final Blow or Assassin's Point.

Imperiling Strike (str as AC penalty) + Blade Cascade (dex vs AC) are a very good daily combo. More so with elven precision/human action surge + shadow assassin's action running during the routine.

With your stats I would go:

15
14
17(+2 Elf or Human)
13
15(+2 Elf)
11

This allows for hide armor/spec hide at level 11 if you fancy more AC.
 

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