Jessica
First Post
Right now I'm playing in an online 4e pvp game and I have a lot of gaps when it comes to knowledge about certain roles. Especially when it comes to leaders. Currently my pvp team consists of a level 2 Vampire and I have the points to add a level 1 character of my choice and I'm thinking I might go for a leader that synergizes with a Vampire. The Vampire is non-negotiable before anyone chimes in with "don't play a Vampire lolz". My long term plan is to make a team that tends to be hard to kill and can really muck up the other team's ability to nova. Here is basically what I'm looking for in a leader:
*Something survivable since there is a chance they might get a lot of hate from the enemy team
*Something that can grant damage resistance(since temp HP granting sort of steps on the toes of the Vampire atm although it might come useful later)
*Something that can debuff or grant consistent defensive bonuses so I can make sure my team can last
*Ideally something can grant MBAs to my Vampire but I'm will to let this go for more team survivability
There are some house rules in the game in that APs can only be used to grant a minor or move action(so no pop AP and then double daily or some non-sense like that) or a special minor bonus based on role. Also Tainted Wounds is banned so there isn't a worry of just flat out shutting down healing.
*Something survivable since there is a chance they might get a lot of hate from the enemy team
*Something that can grant damage resistance(since temp HP granting sort of steps on the toes of the Vampire atm although it might come useful later)
*Something that can debuff or grant consistent defensive bonuses so I can make sure my team can last
*Ideally something can grant MBAs to my Vampire but I'm will to let this go for more team survivability
There are some house rules in the game in that APs can only be used to grant a minor or move action(so no pop AP and then double daily or some non-sense like that) or a special minor bonus based on role. Also Tainted Wounds is banned so there isn't a worry of just flat out shutting down healing.