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General Tabletop Discussion
D&D Older Editions
Building a team for a 4e pvp game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7004936" data-attributes="member: 82106"><p>I'd go for a high damage output defender, like maybe a classic axe dwarf fighter with Mighty Challenge (I guess that's what it is called, the one that gives you +WIS to your CS/CC attack). Put them between a real rock and a hard place. Its one thing with monsters where any one specific attack may not be that astounding, you can burn it on the fighter and just chalk it up to attrition, but in these PvPs ignoring is BAD (because you end up with basically a free striker that is still sticky) and obeying the mark is of course also bad (especially if the main strikers are real glass canons). For low level I really like the Battle Standard of Healing too, its worth a standard from your leader to plant it, though it isn't always tactically advantageous. Still, its a very nice boost, and really shows its utility over a full adventuring day.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7004936, member: 82106"] I'd go for a high damage output defender, like maybe a classic axe dwarf fighter with Mighty Challenge (I guess that's what it is called, the one that gives you +WIS to your CS/CC attack). Put them between a real rock and a hard place. Its one thing with monsters where any one specific attack may not be that astounding, you can burn it on the fighter and just chalk it up to attrition, but in these PvPs ignoring is BAD (because you end up with basically a free striker that is still sticky) and obeying the mark is of course also bad (especially if the main strikers are real glass canons). For low level I really like the Battle Standard of Healing too, its worth a standard from your leader to plant it, though it isn't always tactically advantageous. Still, its a very nice boost, and really shows its utility over a full adventuring day. [/QUOTE]
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