Kristivas
First Post
My real life game sessions are on hold for a bit as one of the players move. I'd decided to start an online D&D thing, in this AOL RP group I've been around for like 10+ years. This is currently in the design stages.
This will start at level 1, though may involve multiple adventuring parties (as I'm not very keen on the idea of DMing a 12-15 person party) - all working together to restore this base, which they will have a minor claim to for their aid.
The premise is a Dwarven Stronghold, in which the Dwarves had all been killed or run out over a hundred years ago. By the time the PCs end up there, the previous invaders had mysteriously vanished without a trace [there are hidden clues, but that's neither here nor there]. The goal is to basically:
Adventure in the area. (got that covered)
Investigate the stronghold's past and figure out it's mysteries. (got that covered)
Some political intrigue. (got that covered)
Keep the stronghold from enemy hands. (got that covered)
Repairing/Rebuilding/Improving the stronghold and it's village. (uhm..?)
The keep's taken some damage from past battles, but overall, it's of Dwarven make and built into a mountain, so it's pretty solid once you start putting doors and gates and soldiers back in it.
If it helps, this campaign will be set in Forgotten Realms, Southeastern end of Nether Mts area in the North.
What I need help with is:
1. How do I determine the best way for the PCs to work toward the keep's repairs/upgrades/etc.? I want an entire section of the forums devoted to the town status. What they have, what they need, what goals they need to meet to get there. I want some of the goals to be cash, others to be through quests and role play.
2. How do I figure out the aspect of building and maintaining the mushroom/fungus-farming underground village, the above-ground crop-farming/fishing village, or.. if the PCs are particularly driven, both?
I need to know things like cost, ways to advance this part of the storyline without making it too complex. I don't want them to have to sit and manage every copper piece, but I'd like for them to have a say in the way things are advanced.
"Do we get the mithril smelter online, or the distillery first!?"
Some tools the PCs will begin with:
-The last two living relatives of the Dwarven Clan that once occupied the place. One of them, by birth, is the Thane. This is how the group has a legal claim to the stronghold. The Thane is an NPC, not a player.
(Former Dwarven allies once tried to help his Father reclaim the keep, but they were turned back harshly by the occupants and suffered losses. For now, they're uninterested in offering anymore aid. The Clan has lost all but two of it's members, it's fortune, it's political power and clout. Basically, the Thane is noble in name only - thus allowing PCs of any race to aid. He'll take help where he can get it.)
-A mid-level cleric NPC to provide spellcasting for book prices. Restoration, Raise Dead, etc.
-A small group of experts-class craftsmen who will like-wise work for pay (whatever's in the book).
-10-20 low-level guardsmen, and their families.
-Around 20-40 refugees/pig farmers/etc, looking to settle.
-Plenty of ore in the mountain, just waiting to be dug out.
-High Forest nearby.
-The Delimbiyr River, not far from the entrance.
All suggestions welcome. If there's a book for this, just point me in the right direction. It's the first time I've really gotten into city/base management as the goal for the game.
This will start at level 1, though may involve multiple adventuring parties (as I'm not very keen on the idea of DMing a 12-15 person party) - all working together to restore this base, which they will have a minor claim to for their aid.
The premise is a Dwarven Stronghold, in which the Dwarves had all been killed or run out over a hundred years ago. By the time the PCs end up there, the previous invaders had mysteriously vanished without a trace [there are hidden clues, but that's neither here nor there]. The goal is to basically:
Adventure in the area. (got that covered)
Investigate the stronghold's past and figure out it's mysteries. (got that covered)
Some political intrigue. (got that covered)
Keep the stronghold from enemy hands. (got that covered)
Repairing/Rebuilding/Improving the stronghold and it's village. (uhm..?)
The keep's taken some damage from past battles, but overall, it's of Dwarven make and built into a mountain, so it's pretty solid once you start putting doors and gates and soldiers back in it.
If it helps, this campaign will be set in Forgotten Realms, Southeastern end of Nether Mts area in the North.
What I need help with is:
1. How do I determine the best way for the PCs to work toward the keep's repairs/upgrades/etc.? I want an entire section of the forums devoted to the town status. What they have, what they need, what goals they need to meet to get there. I want some of the goals to be cash, others to be through quests and role play.
2. How do I figure out the aspect of building and maintaining the mushroom/fungus-farming underground village, the above-ground crop-farming/fishing village, or.. if the PCs are particularly driven, both?
I need to know things like cost, ways to advance this part of the storyline without making it too complex. I don't want them to have to sit and manage every copper piece, but I'd like for them to have a say in the way things are advanced.
"Do we get the mithril smelter online, or the distillery first!?"
Some tools the PCs will begin with:
-The last two living relatives of the Dwarven Clan that once occupied the place. One of them, by birth, is the Thane. This is how the group has a legal claim to the stronghold. The Thane is an NPC, not a player.
(Former Dwarven allies once tried to help his Father reclaim the keep, but they were turned back harshly by the occupants and suffered losses. For now, they're uninterested in offering anymore aid. The Clan has lost all but two of it's members, it's fortune, it's political power and clout. Basically, the Thane is noble in name only - thus allowing PCs of any race to aid. He'll take help where he can get it.)
-A mid-level cleric NPC to provide spellcasting for book prices. Restoration, Raise Dead, etc.
-A small group of experts-class craftsmen who will like-wise work for pay (whatever's in the book).
-10-20 low-level guardsmen, and their families.
-Around 20-40 refugees/pig farmers/etc, looking to settle.
-Plenty of ore in the mountain, just waiting to be dug out.
-High Forest nearby.
-The Delimbiyr River, not far from the entrance.
All suggestions welcome. If there's a book for this, just point me in the right direction. It's the first time I've really gotten into city/base management as the goal for the game.