tetsujin28
First Post
And all those posts, too.mythusmage said:You've never learned from experience? You poor bastard.
Anyways, add me to "Burning Wheel = Rocks!"
And all those posts, too.mythusmage said:You've never learned from experience? You poor bastard.
Dryfus said:... but I think it's more a (and don't take offense at this) "role-playing" game more than a "roll-playing" game. the story line is the important thing for BW....
HeroQuest is also a bit like this, in that all abilities feed in to the core resolution mechanic in the same way - so if the contest is all about taking vengeance on the bastard who killed your character's father then having "Hate My Father's Killer 5w2" on your character sheet is as useful as "Sword & Shield Combat 5w2" and becomes more useful still if the Father's Killer falls to his knees and pleads for mercy.SweeneyTodd said:I think you're thinking of Riddle of Steel.
Funny you should say that as there is a simple single roll resolution mechanic offered - but its there for if you don't care to get to grips with the mechanics outlined in "Fight!" and "Range & Cover", which are an interesting combination of crunchy detail and abstracted mechanics.Dirigible said:I hope combat isn't resolved with one roll
Quoted for truth.fredramsey said:I'm not going to debate whether anything in BW is "new". Since nothing is, it is a moot point. But in my 25 years of gaming, reading Burning Wheel was a unique experience; something I intend to do more than once. And even if I never get to run it, there are ideas in there that I will apply to most any game I run in the future.
And at $25, it was a great value for me.
Crothian said:Some people like training rules and this is a variation of that. In the rules one can train to increase skills as well. The character sheet is designed to help keep track of all of this and with many fewer skills then d20 to worry about it does not seem to be a burden.