In a nutshell, those who care about and love TTRPGs will produce and sell them for as much money as they can. Those who care about and love $$, will do whatever it takes to make more of it regardless of what that does to the product in form or function.
Both of these statements are subtly but substantially incorrect.
Those who care about and love TTRPGs will produce and sell them for as much money as they think they can. Generally, pricing is a guessing game as to what the market will bear.
Those that love $$ will do whatever it takes to make more of it, regardless of what it does to the product, only if they are, in a business sense, terminally stupid, or otherwise only interested in meeting short-term goals. Intelligent people who love $$ realize that running a product into the ground caps the $$ they can make, and ends the life of the product and thus the business, while careful shepherding creates and ever-flowing stream of wealth. However, there's also a guessing game here, about what the market will see as good developments, and what not.