Wik
First Post
In my experience, items that are just bonuses tend to be treated entirely mechanically. My Players look at their magic weapons and armour as just modifiers to their character sheets. However, the items that are non-combat in nature often get a great deal of attention - in my current campaign, the self-propelled grappling hook, the summoned phantasmal soldier who calls everyone "sir!", and the cloak of many pockets are the items that are used and remembered.
However, we don't have magical items sales or markets. I got so sick of the treasure packet/magic item system in 4e that I just let my players pick their items every time they level. They refluff things so that, basically, the characters have been using the same items since character creation. It's a lot less homework for me, and makes the game run smoothly. Though, in my next campaign, I'll be using the inherent bonuses houserule to get past that, and then I'll only rarely grant magic items.
That being said, in my future campaign (a Dark Sun campaign) there WILL be a magic item market - the illegal and underground elven market. And I hope PCs try to use it, because it will be a constant source of adventure!
However, we don't have magical items sales or markets. I got so sick of the treasure packet/magic item system in 4e that I just let my players pick their items every time they level. They refluff things so that, basically, the characters have been using the same items since character creation. It's a lot less homework for me, and makes the game run smoothly. Though, in my next campaign, I'll be using the inherent bonuses houserule to get past that, and then I'll only rarely grant magic items.
That being said, in my future campaign (a Dark Sun campaign) there WILL be a magic item market - the illegal and underground elven market. And I hope PCs try to use it, because it will be a constant source of adventure!