Wraithdrit
First Post
Hey all,
I know that the idea of purchasing magic items turns the stomach of some DMs. What I am looking for is how this topic should be handled in an FR campaign. In the FRCS it talks about four ways to get magic items are through adventuring, temples, purchase, or the Red Wizards.
Magic of Faerun expands on that a little and details the four different types of merchants that deal in magic items. You have the bazaar dwelling minor item seller that probably has as much non-magic gimmick items as he does real minor itmes, the secret magic shop owner who deals in very high brow clientelle and is only available to people that know someone, you have the black market dealers, and you have the trade wizards that focus on the creation of lots of smaller items.
Problem is, other than the Red Wizards, the other methods are not defined as to what they have.
If you run an FR game, how do you handle it?
- Wraith
I know that the idea of purchasing magic items turns the stomach of some DMs. What I am looking for is how this topic should be handled in an FR campaign. In the FRCS it talks about four ways to get magic items are through adventuring, temples, purchase, or the Red Wizards.
Magic of Faerun expands on that a little and details the four different types of merchants that deal in magic items. You have the bazaar dwelling minor item seller that probably has as much non-magic gimmick items as he does real minor itmes, the secret magic shop owner who deals in very high brow clientelle and is only available to people that know someone, you have the black market dealers, and you have the trade wizards that focus on the creation of lots of smaller items.
Problem is, other than the Red Wizards, the other methods are not defined as to what they have.
If you run an FR game, how do you handle it?
- Wraith