Henadic Theologian
Legend
I though that is the best thing when you beat Halaster, claim Undermountain for yourself.
You might have to have a word with Durnan of the Yawning Portal or you'll have a stream of pesky adventurer's poking their noses into your business.I though that is the best thing when you beat Halaster, claim Undermountain for yourself.
Ooooo! That does sound cool.I just make it up spontaneously. It works.
What was cool was I then let them get "Domain Powers" that they could use by spending hit dice that could only be regained by spending a week on their property (i.e. "an extended rest").
Ooooo! That does sound cool.
Could you be persuaded to share your notes?
Isn't that Mordenkainen's Magnificent Mansion?Livable pocket dimensions. You gotta convince your DM that these exist. From there on, you can build your own portable stronghold.
Have you ever had your players decide that their characters wanted to take over a dungeon, a ruin, or any other piece of property in your game, and claim it as their own? Like, they drove out the bad guys and looted all the rooms and then thought to themselves: "Hey, you know what? This is in a great location! It's right outside of town, close to schools, the neighbors are quiet...I think we should move in!" And if so, how did you handle it?