I recently downloaded the Castles & Crusades Quick Start guide and read it. I actually like it a lot more than I thought I would! I feel like I could run a pretty slick campaign right out of the Quick Start guide -- it's pretty much everything I want right there, hewing very closely to original D&D.
One question for those in the know. Why on earth does it specify different challenge bases (DC's, basically) depending on the primary vs. secondary ability status of the performer? Wouldn't it be easier to set one single challenge base and say "you get +6 to the check if it's you're primary attribute"? This seems like really cluttered design to me, I can't figure out why they'd want to do it the two-different-challenge-bases way.
One question for those in the know. Why on earth does it specify different challenge bases (DC's, basically) depending on the primary vs. secondary ability status of the performer? Wouldn't it be easier to set one single challenge base and say "you get +6 to the check if it's you're primary attribute"? This seems like really cluttered design to me, I can't figure out why they'd want to do it the two-different-challenge-bases way.