I want to do a CoC campaign where Mythos elements underlie it but early on they come in only every few sessions. When I was thinking about it, I kept referring to the "American Gothic" sequence in Swamp Thing lo these many years ago, and that triggered something for me.
I think it'll be neat to have the entire thing be a physical journey as well as a metaphysical journey. I want the PCs to be on a cross-country Greyhound bus trip, and every stop takes them a bit further into the madness.
The implication is that they have some kind of financial need to be taking the bus, so the extremely sensible idea of getting off and quitting is less likely to happen. (Not impossible...I'll have to work around that; the party still needs to have a reason to keep together besides impecunity.)
Part of the fun is that this is going to stop in all sorts of little towns along the way. Winchester house? I can go to an analogue of it. Ghosts? Sure. Bunch of ghouls actually working in a slaughterhouse? Sure, maybe they need to take the bus early one morning. (Well, it's a little trickier getting them onto a Greyhound, but you know what I mean; the composition of the bus passengers will change, and most adventures will take place at the stops.)
Getting there should be half the fun; once they arrive in the destination city, they then have the choice of facing the actual foe, whatever it is.
Comments? Suggestions? Ideas?
I think it'll be neat to have the entire thing be a physical journey as well as a metaphysical journey. I want the PCs to be on a cross-country Greyhound bus trip, and every stop takes them a bit further into the madness.
The implication is that they have some kind of financial need to be taking the bus, so the extremely sensible idea of getting off and quitting is less likely to happen. (Not impossible...I'll have to work around that; the party still needs to have a reason to keep together besides impecunity.)
Part of the fun is that this is going to stop in all sorts of little towns along the way. Winchester house? I can go to an analogue of it. Ghosts? Sure. Bunch of ghouls actually working in a slaughterhouse? Sure, maybe they need to take the bus early one morning. (Well, it's a little trickier getting them onto a Greyhound, but you know what I mean; the composition of the bus passengers will change, and most adventures will take place at the stops.)
Getting there should be half the fun; once they arrive in the destination city, they then have the choice of facing the actual foe, whatever it is.
Comments? Suggestions? Ideas?