Quasqueton
First Post
In the last game session, some of the PCs were paralyzed by a spell effect for several minutes. The BBEG (a treant) didn't necessarily want to kill the PCs, but wanted to make sure they didn't escape after the paralysis wore off. So he picked up (grappled) the paralized PC and proceeded to break legs.
Here is how I handled it: I rolled damage like normal against the helpless PC, and when she reached negative hit points she fell unconscious. Instead of dying at -10 I said her legs were broken/crushed.
Since D&D doesn't have a way of specifying/targeting/calling damage to particular parts of the body, this was the best way I could come up with to represent such an action.
Was this a decent way of handling the situation? What would be a better way?
Now that I give it some more thought, perhaps I could have simply used the coup de grace mechanic to simulate breaking the legs of a helpless character.
Quasqueton
Here is how I handled it: I rolled damage like normal against the helpless PC, and when she reached negative hit points she fell unconscious. Instead of dying at -10 I said her legs were broken/crushed.
Since D&D doesn't have a way of specifying/targeting/calling damage to particular parts of the body, this was the best way I could come up with to represent such an action.
Was this a decent way of handling the situation? What would be a better way?
Now that I give it some more thought, perhaps I could have simply used the coup de grace mechanic to simulate breaking the legs of a helpless character.
Quasqueton