Silverblade The Ench
First Post
oh no worries, yer half-right ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
a standard caltrop may well work on a horse...but it might not, it's small, can easily be rammed into the ground rather than the hoof, etc.
So, small ones are less effective versus horses, and also a danger to your own infantry.
but they are awesoem ways of screwing up enemy advances or protecting camps (simple minefield).
Drop enough and horses will get hurt, but if you really have to stop cavalry the larger ones are better, and will impede your own infantry less.
On solid gorund like say a dungeon, caltrops are easier to see, but since they won't be trodden into soft ground, they will hurt more often.
Now...glass, semi invisible caltrops and the like might be an idea...caltrops filled with alchemists fire...or throwing ordinary ones into a spell that makes fog and thus conceals them, etc![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
probably require a Stelath versus Perception check to spot them as well.
Sound ok?![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
a standard caltrop may well work on a horse...but it might not, it's small, can easily be rammed into the ground rather than the hoof, etc.
So, small ones are less effective versus horses, and also a danger to your own infantry.
but they are awesoem ways of screwing up enemy advances or protecting camps (simple minefield).
Drop enough and horses will get hurt, but if you really have to stop cavalry the larger ones are better, and will impede your own infantry less.
On solid gorund like say a dungeon, caltrops are easier to see, but since they won't be trodden into soft ground, they will hurt more often.
Now...glass, semi invisible caltrops and the like might be an idea...caltrops filled with alchemists fire...or throwing ordinary ones into a spell that makes fog and thus conceals them, etc
probably require a Stelath versus Perception check to spot them as well.
Infantry Caltrops, simple weapon, Int vs Reflex (skill dictates how good they are).
Victims are allowed a Perception versus Stealth (of user) to notice them.
Damage: Slowed (until victim heals or regenerates 1hp or more).
You can treat square as hindering terrain to avoid harm by carefully walking through if you know they are there (takes 3 squares to move through)
bag of caltrops 1lb fillls a (10'x10') area and can be thrown to 5 squares.
Large creatures get a +4 AC bonus due ot the clatrops small size.
Huge and some other creatures (common sense applies!) are immune to them.
Creatures that charge through caltrops are automatically hit as soon as they enter the first square
Cavalry Caltrops, simple weapon, Int vs Reflex (skill dictates how good they are).
Victims are allowed a Perception with +5 bonus, versus Stealth (of user) to notice them.
Damage: Immobilized (until healed 1 hp or more).
You can treat square as hindering terrain to avoid harm by carefully walking through if you know they are there (takes 3 squares to move through)
bag of caltrops 1lb fillls a single square and can e thrown to a range of 5 squares (they are much larger and heavier, so fewer per bag)
Huge creatures get a +4 AC bonus due ot the caltrops small size
Gargantuan and some other creatures (common sense applies!) are immune to them.
Creatures that charge through caltrops are automatically hit as soon as they enter the first square
Sound ok?
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