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Campaign Commentary- Adventures in Fallcrest

Goonalan

Legend
Supporter
If this should be in the Story Hour forum then feel free to shift it out, my intention however (with the help of my players) is to talk our way through our Maptools Campaign, starting with HS1 The Slaying Stone.

Generally there's going to be a bit of description of the action (I'll talk about the changes I/we made etc.), a few screenshots, and hopefully some insightful comments here and there about how to (not) play things correctly- mistakes will be made.

HS1 The Slaying Stone
Pre-Game

And so yet another game, a new 4e campaign, this time back to Maptools and my on-line miscreant friends scattered around the globe.

I'm still playing around the table every Sunday so it's a double dose of D&D every week, and to think prior to the release of 4th edition I'd been almost dry.

And so we're in the Nentir Vale again, Fallcrest the players home, although several of them have homes elsewhere and are just passing through or else in search of something or somebody in the city.

From a campaign perspective then the entire Vale has just endured eight solid months of Shadow- the prophecies or else promises of all the big bosses in H1 to H3 (Kalarel, Paldemar & Karavakos) briefly came to fruition- the entire Vale shrouded in shadow, it was as if the Shadowfell had moved over.

The backstory to this is in my previous Maptools campaign (with the very same players), the PCs battled their way through the core adventures (to H3 Pyramid of Shadows) and finally defeated Karavakos in all his forms and destroyed the Pyramid (they think). The Pyramid was prior to this hovering over Fallcrest- causing all manner of terrible electrical storms while strange plants grew (remarkably quickly) bursting through the streets and buildings of the city. The strange plants the PCs discovered were part Fey, part Shadow and soon took to grabbing the citizens of Fallcrest and cocooning them- sending them into some sort of coma like state- while drinking the captured citizens vital fluids (but still keeping them alive). And thus the previous PCs were sent into the Pyramid, with a little help from Nimozaran the Green, to fight their way to victory or death and save the city (and Vale).

Eight (Pyramid) days later the PCs emerged victorious (as above), to discover the plants had withered and died, the Shadow slowly dissipating, and the citizens of Fallcrest (and other places in the Vale) scratching their heads as to what had befallen them and, best of all, that eight months had passed.

The previous PCs (and me), a little fed up with the WOTC core adventures called it a day, we'd been playing for a year and a half and had got tired of fighting encounter after encounter.

Slightly less than a year later, we're back.

And that about brings us up to date...

The new PCs, old players, are-

Akshay (USA) playing Resolute, Human Fighter (Brawler) Level 1.
Bob (Serbia) playing Maldor, Elven Avenger of the Raven Queen Level 1.
Christer (Sweden) playing Nebrendil, Tiefling Wizard Level 1.
Jack (UK) playing Drake, Human Cleric of Pelor (Pacifist) Level 1.
Simon (UK) playing Rogar, Halfling Monk Level 1.
Zoran (Serbia) playing Jebediah, Githyanki Swordmage Level 1.

We're starting off with a dip into HS1 The Slaying Stone, although I have made some changes here and there, as you (and the players) will see.

But first a brief intro to the characters from the players, if I can stir them into life-
 
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Ressurectah

First Post
Hey ya all...

(For whom it may concern ) First of all, let me say that it has been extremely fun (so far) starting a new campain with the same group, but with different approach to our online game. I have been passionate DnD player for more than a decade now, but this was my first online experience. As you can see, I am new to posting on Enworld forums (as well as any forum regarding RPGs), and I am starting this as a support to my DM Goonalan, who has been an inspiration and I am glad to see how much he is enjoying this new style of play...
Let me introduce my character :::::::: Jebediah is a pale tall humanoid with almost skeletal face and arms. If he was a human, you would wonder if he could carry a spoon, let alone a sword. Plain in garbs, he doesn`t care much about comfort and pleasantries. During his time in this world, he didn`t quite have the opportunity to develop social skills. His face never reveals his emotions, and you wouldn`t want him to, couse when he laughs or is furious, his face looks like it came from the 7th level of hell.
Of notable items is his sword, which is kept in perfect shape, with the engraving of Amaunator symbol on the hilt.
Other than that, he is dirty, regular, badly dressed, 1st level adventurer.

P.S> English is not my first language and If I make mistakes and oddly shaped sentances...I am not apologizing, keep the chuckles to yourselves! :)
 


Goonalan

Legend
Supporter
Zoran, ahem- that's Jebediah, asked me to post this, the backstory he sent me-


"Why am I alive?"

"I can sense my fingers....the tingling sensation that goes throughout my body..wait, yes, I can move my foot...I am naked and floating in an endless see of Astral Plane, broken shell of a creature...
I feel nothing..I cant tap into the collective conscience of my unit. She drained me...she took everything....why not my life?

The eyelids are so heavy...I want to sleep...I want to never wake up..out of the corner of my eye I can see them coming...Devilish creatures that enslaved my people so long ago....they are coming on their black ship, darker then the pits of Tiamat...fitting end for a soulless man...."

Hence, the story of Jebediah...broken ghityanki swordmage.

Jebediah doesn`t remember much about the first years of his life. As a standard child he was soon enlisted in a military unit that was responsible for guarding the inner walls of Trem-zhtull. Good with sword, bad at psychic warfare. In the first years they tough that he will develop his connection to collective and join the ranks of defenders, cause without the perfect psychic symbiosis of the unit, the strength of it will dwindle. 2 years have passed and the only thing that improved was his deadly art of swordplay. Finally he was summoned before mighty Vlaakith to determine his fate. When he stood before her, she sensed that he was damaged and beyond repair...his psyche was ruined as if some defect has happened on his birth. Vlaakith saw this and not even bothering to take his life or his soul, she feed on his life energy and ordered him tossed over the city barrier into the Astral See.

Left there for dead, his future got even bleaker. Not long after, Illithid slave ship picked him up from water and fed him just enough to keep him alive so he can work in mines on Material Plane.
Years have passed in darkness and despair...Jebediah was more dead than alive. Walking corpse of a creature. Not interested in anything..he spent his days under the torment of slavers boots. ( mind control and psychic torture seamed to have less effect on him than the others, so the whip and steel boots seamed like a good alternative).

Life had no meaning for Jebediah..he worked and slept, chained to whatever humanoid that stayed alive more that 2 weeks in the mines...He didn`t bother to pay any attention to his `brother(s) in arms`..one after the other, they changed..some of them dying, some of them pleading to him to be killed...not one of them receiving any retort...

One day...(he can`t remember how many days, weeks, years) his arm was chained to a creature darker than night itself, but bright with light of fire in his heart. He was restless, full of energy..he couldn`t be tamed nor shackled. This spark of life, this...will to live, to escape..was so powerful, that if Jebediah was a lesser creature, he would succumb to this energy...

Days have passed and Jebediah was intrigued. Even with the power of Illithids, who took the mind of this..Human..he could still feel the hatred, the sheer power of personality this human possessed.. He wandered how he kept his spirit even in the face of total mind control...

Soon he realized...

Explosions and carnage erupted that day like something from the Outer Planes. Blurry characters were dashing left and right. Fighting on every step with the Mind Flayers....and in the midst of this fighting, the full control of the slavers lessened and allowed the slaves to regain their senses for a while...and that was enough for the human.With the force of a hurricane and the determination of a unstoppable object, he yanked Jebediah arm and jumped at the action. With a single move he darted towards the first Mindflyer and propelling himself from the wall, made a noose around the creatures neck formed of the chains that held Jebediah and him together. With a sadistic smile he broke the creatures neck while simultaneously strangling it... Next thing that Jebediah remembers is a series of movement left and right and again and again throughout the darkness, what seamed like the endless maze of caverns and passageways. He followed the human blind, he didn`t care if they lived or died..nothing mattered to him...and after the darkness and running came another darkness, one that you find when you don`t look anymore...

Jebediah woke up in a strange place..his eyes hurted and he couldn't feel his arm anymore. Slowly he opened his eyes and saw something that he didn't see for who knows how long.....it was bright and strange..it was daylight.

Next thing he saw was his left arm free of shackles and his body laying on a mattress of straw. Looking around the room, he saw another body lying broken next to him...it was that human, bruised, battered, but with a steady stream of inhales and exhales..


Notable characters :

Frago Steelcup- dwarven priest of Amaunator. He took Jebediah and the human in, and showed them compassion and the way of belief. He gave Jebediah the reason to live and aspire to something more.

Runa Rift -when Jebediah regained his strength and use of his left arm, Runa found out that he was exceptional talented sword fighter and had some innate understanding of magic. After consulting with mage Rowan Stargazer, they both started instructing him in an art of fighting known as swordmaging.

Allain- The human that made Jebediah `s new life possible. The only character in Jebediah `s life that he trusts (albeit barely). Jebediah is most suspicious with strangers and he shares (with Allain) the closest thing possible to military unit bond. (Githyanki have no family, so their unit is most sacred to them )

I asked each of the players to provide a bit of backstory and include a few notable characters for me to play around with.

Cheers Goonalan, and thanks for XPing Zoran (Ressurectah), he's excited to 'one of us...'
 

Badgerish

First Post
So I'm Simon and currently playing "Rogar Riverborn", an Unaligned Halfling Ironsoul Monk and sling specialist.

Group/Social notes:
It's good to get back with this group again, had some good times in the past. I thought I was overly-focused on recording and planning information until I gamed with Paul/Goonalan :)

Mechanical notes:
I'm enjoying playing my 1st monk, feels different from my other characters, which have tended towards defenders (mostly fighters). I've built Rogar in a balanced fashion (I hope), both damaging, tough and covering the 'rogue' role on the side (at least, he will when he takes MC-Rogue at 2nd level)
A key feat and inspiration for a good part of the character is the "Skipping Stone Flurry" feat; lets me use my flurry of blows up to range 10 (as long as I have a sling in-hand), letting me spread the love without surrounding myself with foes. With this as my 1st feat, I've made slings a central part of the character (at least for now); certainly seems very a 'halfling' thing to do.

Background/characterisation notes:
Rogar is a young (17?) Halfling lad who has had an odd upbringing and now adventures to find his path in the world, and getting rich wouldn't hurt.

He is dressed in rugged yet flexible black boots, black trousers, a white shirt and a back/brown waistcoat with many useful pockets. His belt carries a dagger, sling and pouch of sling bullets, while there is another sling tied around his wrist, like a bracer. When travelling, he wears a dark coloured, hooded traveler's cloak and a backpack.

I won't go into his full background, but the short story is this:
He was born to a family of Halfling river-boat traders. He had a talent for psionics which manifested before he could even walk and troubled his parents due to his lack of control. They took him (but left it a little late) to a monastery of psionic practitioners for training and left him there with nothing but his 1st name. He grew up at the monastery, learning to channel and focus his powers into useful force, along with combat training and discussions of morality to help him choose when and how to use his power. After his graduated from the monastery to started to travel the world, taking odd-jobs at 1st, then falling in with a criminal gang. This ended badly and Rogar hurries on to escape from what happened.
 

FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
Some Monk Advice....

If you have not played a monk before I had the chance a while back and I will copy forth my observations to which you may or may not find useful. I posted this in the thread I started titled "Dwarven 4 Monk Advice"

FreeXenon said:
Monk Observations: I think I mentioned this up thread, but the monk really seems to fill the role a melee controller. We have, IMHO, close bursts and multi-target attacks for clearing minions and some pushes for crowd controlled combined with respectable damage and a lot of mobility - half melee controller and half striker.

I have found that if I play him that way he works well. I try to avoid the Solo's, Elites, and Soldiers if I can and leave them to the more single target strikers and our two meat shields. I love our meat shields! <3 If I do engage the Solo's and Elites I am looking at d10+11 damage (including flurry) with Crane's Wings. My chosen dailies are multi-target too, so if we have a battlefield filling with minions I will be going berzerk clearing the field - Blender ON - so the real killa's can get to work. I have also found that non solo or elite creatures are a challenge, but my powers allow me to significantly wear them down. Monks work better with support.
 

cbermar

First Post
Nebrendil Thietlan

My name is Christer and I am playing the Tiefling Wizard named Nebrendil Thietlan. I joined this group during the previous adventures that we postponed, when we adventured in the pyramid. Back then I played the drow assassin Nalfein.

So, how did I end up here? After some discussions with Bob, the guy who plays Maldor the elven avenger, I had a talked with Paul and joined the group. Since then, I've always been looking forward to the next session.

Over to my character, Nebrendil.

Being a tiefling who's father worked directly under a high officer of Lord Bel on the first layer of Baator, much expectations were set on him. The endless blood wars and the alliance with tiamat had caused a lot of problems in the family.

During the vast studies of magic on Avernus, Nebrendil's father found the perfect escape to finally end the misery and certain death it would mean to stay on Baator. Nebrendil, only a young apprentice at the time, followed his father to the prime material plane.

There, my magical studies took off and I was finally able to come close to my fathers enormous powers. Time passed and my father grew older and decided to move on, away from the prime material plane. I had just started to explore this new world that had become my own so I opted to stay.

One thing led to the other and I met with the group that I now joined up with.
 
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Bob_NS

First Post
Maldor

Hi all,

My name is Bob. I’m the other player from Serbia (Zoran/Ressurectah being the first). Technically I’m Serbian/Hungarian/German with Swedish citizenship but Serbia feels most like home (not counting Thailand, which is a long story I’m not getting into now).

I’ve been playing D&D since ’89 when the second edition came out (AD&D). I’ve mostly been a player, but I did take the roll of DM and had a good run with my pen & paper group for 3 years or so (back in the ‘90s).

Zoran introduced me to this group (at the time called the Friday Knights), and that was my first RPtools/skype game of D&D. I fell in love with it. The guys are awesome. Paul is the best DM I ever played with (the runner up maybe could have taken that title in my book if we had more than 2 sessions), and the players are all very experienced but full of energy and love of the game. I felt great playing the best D&D of my life every week… until it (oh, so abruptly) ended… but that’s another story. The main thing is: We are up and running again. And this time around it is better than ever before.

Currently I’m playing Maldor. He is an Elven Avenger. He is fanatical servant of the Raven Queen and will do anything to be in her grace. His hair is black, his skin pale, there is a long scar across the left side of his face. It looks old. It also looks hideous, but Maldor isn’t trying to hide it. He never cared what other thought of him or his appearance. He wears hooded black robe which and a great sword strapped across his back.

He doesn't say much about himself; on the other hand he does talk about the Raven Queen quite often. From the bits and pieces Maldor's companions did figure out this much:

- He doesn't know where he is from or if he does he is unwilling to share.
- He lived in Corellon's monastery celebrating life and nature, where he trained to be a priest.
- He prayed to Corellon before but now is a devoted and loyal servant of the Raven Queen.
- He survived major battle, twice... Somehow he doesn't talk about these battles with pride, like he has been a part of them. More like that he was a bystander and spared for no apparent reason. From the way his mind wonders when he mentioned this others figured out that he was the sole survivor both times.
- One battle happened long ago, but the second one recently, just few months ago.
- He is not afraid of death, because for him the death is just the last phase of life. It is natural and beautiful. He also doesn't shy away from killing others, often praying for them to his queen.
- He feels the burning hatred towards the undead. He is not afraid of them, instead he is looking for them wishing to destroy these abominations of the natural world.
- He came to Fallcrest on the day of the drinking competition. He thought he could go through life on his own but now quite enjoys the companionship of his new friends.


That's all...
C ya,


Bob


P.S. Thursday is my favorite day of the week.
 

Goonalan

Legend
Supporter
This is from Akshay, Resolute's background-

========== Background ==========
After the sun sets, even the boldest marauders of the Nentir Vale fear to speak his name. Goblin and orc, gnoll and ogre, they know that grim death stalks the wilds, and its name is Resolute. Lean as knotted whipcord, he has waged a solitary war against the dark for more than a decade. Moving from one spare campsite to another, he crisscrosses the Vale, always hunting, entering civilization only to trade and resupply.

But Resolute's path was not always so bleak. Born to the Swift Crow tribe of the Dawnforge mountains, Resolute was once named Aram Black Sun. The day of his birth was the first simultaneous lunar and solar eclipse in the tribe's records; to his people, there could be no more powerful omen. Though marked for greatness, Aram was raised in the tribe's traditions and trained in its peculiar form of grappling combat. The night of his tenth birthday, though, changed him forever. Just before dawn, the Swift Crow camp was overrun by a clan of frost giants. The tribe's warriors fought valiantly, but were outmatched within minutes. Aram fled into the night with the scattered remnants of his people, bare moments ahead of the pursuing giants. Over the next days, the ragged and hungry Swift Crows were run down and butchered, one by one - all except Aram. Huddled in a dank cave, he starved and shivered through the mountain nights. Days later, he emerged to find nothing left of the Swift Crows but bloody carcasses and smoking ruins.

That day, he took the name Resolute and dedicated himself to an endless struggle against the tide of evil slowly snuffing out civilization in the Vale. More than a decade later, he still dreams of exacting vengeance for the slaughter of his people, but years of struggle have left him near despair and no closer to finding justice. Whatever glorious destiny awaits him, it has never seemed more out of reach.
 

Goonalan

Legend
Supporter
This from Jack, Drake's background-

Drake Whiteheart, only son of Lord Warian & Lady Gladys Whiteheart, was born 19 years ago under the slopes of Mount Eberstare during a lunar eclipse.:) It was noted that the umbilical cord had been wrapped around the baby's wrist for some time, leaving a permanent mark (I'm no Doctor, let's just go with it.)

At the age of 10 he was sent to Pelor's Sanctuary up in the high mountains, hidden away from the unpleasantness of common life, to study to become a Cleric as well as other things including foreign languages (Giant). Unfortunately, due to his family's money, Drake was always especially cared for- he suffered no hardship.

Shortly after Drake's 19th birthday he was given orders to head out to Fallcrest- to seek out the sage known as Vermund, not knowing that the shadow already gripped the Nentir Vale.
 

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