Knightfall
World of Kulan DM
Campaign Guide
Bard's Gate: City of Bards
"In the far north lies the ancient city of Bard's Gate. Located on a strategic trade route, this city is famed far and wide as a bastion of art and learning that welcomes bards, performers, writers, artists and creators of all sorts. Yet this citadel of enlightenment, deep in the wilds, is also threatened by dark forces - the gnolls and orcs from the wilderness and cults of evil gods from within, for the very freedom that draws artists and musicians from across the continent also allows evil to flourish in secret."
Bard's Gate on Kulan
Bard's Gate is a crossroads city that stands on a major trade route. That's the city's hook as far as I can tell. Plus, the city is meant to be in a cold to temperate zone. Therefore, I've made it a gateway city to the Eastern Lands from Torassia and the rest of the Far North. It is the last major, western-style city before a traveler passes into the Horse Lands.
The city sits on the Stoneheart River, which flows south from the Rasimsky Mountains towards the land of Yhimir in the Horse Lands. Its location is vital since the southerly half of the river is hard to navigate. There are two sets of huge falls and a multitude of rapids, which makes any sort of non-magical crossing nearly impossible. Once in Yhimir, the river becomes more manageable, as it flows through the city of Phaanaxul and ends at the city of Yhimir, emptying into Lake Reme.
Travelers must pass through Bard's Gate if they wish to travel the Ice Road to the East Lands while, hopefully, avoiding the predatory Mongol-like raiders of the badlands of Sogukol. However, travelers must also be wary of the Nani Tribes of the eastern Orochen Forest as well as vicious gnoll raiders and the undiplomatic Liget Elves of the region. (Liget means “wood” in Hungarian.)
To the west is regions of cold, trackless plains and the Oggelion Forest. The western half of that forest is controlled by the mysterious ruler(s) of Nilvah. South of the forest are the massive peaks of the Stoneheim Mountains which stretch to the west and the Rolheim Mountains that extend far to the south with the Jhiilsraan Sands to the east and the heartlands of Northwest Kanpur to the west.
North of the Rasimsky Mountains is the Russio-slavic land known as Torassia. It's peoples are rugged and a bit wild compared to the peoples of Bard's Gate.
Bard's Gate: City of Bards
"In the far north lies the ancient city of Bard's Gate. Located on a strategic trade route, this city is famed far and wide as a bastion of art and learning that welcomes bards, performers, writers, artists and creators of all sorts. Yet this citadel of enlightenment, deep in the wilds, is also threatened by dark forces - the gnolls and orcs from the wilderness and cults of evil gods from within, for the very freedom that draws artists and musicians from across the continent also allows evil to flourish in secret."
- Blurb from Amazon
Bard's Gate on Kulan
Bard's Gate is a crossroads city that stands on a major trade route. That's the city's hook as far as I can tell. Plus, the city is meant to be in a cold to temperate zone. Therefore, I've made it a gateway city to the Eastern Lands from Torassia and the rest of the Far North. It is the last major, western-style city before a traveler passes into the Horse Lands.
The city sits on the Stoneheart River, which flows south from the Rasimsky Mountains towards the land of Yhimir in the Horse Lands. Its location is vital since the southerly half of the river is hard to navigate. There are two sets of huge falls and a multitude of rapids, which makes any sort of non-magical crossing nearly impossible. Once in Yhimir, the river becomes more manageable, as it flows through the city of Phaanaxul and ends at the city of Yhimir, emptying into Lake Reme.
Travelers must pass through Bard's Gate if they wish to travel the Ice Road to the East Lands while, hopefully, avoiding the predatory Mongol-like raiders of the badlands of Sogukol. However, travelers must also be wary of the Nani Tribes of the eastern Orochen Forest as well as vicious gnoll raiders and the undiplomatic Liget Elves of the region. (Liget means “wood” in Hungarian.)
To the west is regions of cold, trackless plains and the Oggelion Forest. The western half of that forest is controlled by the mysterious ruler(s) of Nilvah. South of the forest are the massive peaks of the Stoneheim Mountains which stretch to the west and the Rolheim Mountains that extend far to the south with the Jhiilsraan Sands to the east and the heartlands of Northwest Kanpur to the west.
North of the Rasimsky Mountains is the Russio-slavic land known as Torassia. It's peoples are rugged and a bit wild compared to the peoples of Bard's Gate.
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