Breakstone
First Post
So today, in the car, I came up with an idea for a new campaign. The campaign would have a light-hearted, swashbuckling theme, and would center around the characters traveling on a ship from island to island, following a map given to them by an old dying mentor.
Basically, on each island there'd be a treasure, and a challenge in getting said treasure.
But I figure it'd be really, really redundant if each island was a dungeon with minions and a final big, bad boss. So I've been trying to come up with a different challenge to get each treasure on each island. This is my main idea so far, inspired by the picture of the Tortle in the latest Dragon Magazine:
Isla Cascara (the Cracked Island), an island split in two by volcanic activities. Isla Cascara is inhabited by the Tortle, a slow but friendly race of turtle-men who are traditionally isolationists. In order to attain the treasure of the island, the players must defeat the Tortle's four (or however many characters there are) best warriors in unarmed combat- should be pretty easy, right? Wrong. These Tortles may be slow, but they've carried the ancient martial arts through the generations. But don't worry- in a subsequent pirate attack, the characters will earn the trust of these estranged warriors and earn the treasure... if they survive!
How about you? I figure not all the islands will be this light-hearted, but it would be fun to keep the general swashbuckling, no-epic-fight-against-evil-to-end-all-evils theme going.
Basically, on each island there'd be a treasure, and a challenge in getting said treasure.
But I figure it'd be really, really redundant if each island was a dungeon with minions and a final big, bad boss. So I've been trying to come up with a different challenge to get each treasure on each island. This is my main idea so far, inspired by the picture of the Tortle in the latest Dragon Magazine:
Isla Cascara (the Cracked Island), an island split in two by volcanic activities. Isla Cascara is inhabited by the Tortle, a slow but friendly race of turtle-men who are traditionally isolationists. In order to attain the treasure of the island, the players must defeat the Tortle's four (or however many characters there are) best warriors in unarmed combat- should be pretty easy, right? Wrong. These Tortles may be slow, but they've carried the ancient martial arts through the generations. But don't worry- in a subsequent pirate attack, the characters will earn the trust of these estranged warriors and earn the treasure... if they survive!
How about you? I figure not all the islands will be this light-hearted, but it would be fun to keep the general swashbuckling, no-epic-fight-against-evil-to-end-all-evils theme going.