Acid_crash
First Post
Sometimes when I have began a campaign, sometimes I tell players to create their characters and then go from there in designing the campaign, and other times I've made detailed character handouts, player information and house rules into a document (sometimes in excess of over 25 pages... probably too much)
I'm trying to figure a happy medium to where the players will want to look through, possibly read in depth, and keep the handouts... but trying to figure what information to put into it is sometimes a pain.
The last tiime I had them just make characters the characters turned out to be so opposite that the game blew up in all our faces. I also know that some players don't like to have too many limitations placed on them, even if the limitations make sense.
-- I have a friend that, no matter what type of game is being played, what the other players agree on, or something else... he asks for something that is outside the allowed list, simply to be different.
So... what do all of you do for your pre-campaign handouts, and have any of you also felt like this? What do you all put into them?
I'm trying to figure a happy medium to where the players will want to look through, possibly read in depth, and keep the handouts... but trying to figure what information to put into it is sometimes a pain.
The last tiime I had them just make characters the characters turned out to be so opposite that the game blew up in all our faces. I also know that some players don't like to have too many limitations placed on them, even if the limitations make sense.
-- I have a friend that, no matter what type of game is being played, what the other players agree on, or something else... he asks for something that is outside the allowed list, simply to be different.
So... what do all of you do for your pre-campaign handouts, and have any of you also felt like this? What do you all put into them?