Vrylakos
First Post
Ok... so, my 3 year campaign is coming to an end.
Big epic ending.
In short, the half-celestial 1/Cleric 13 leader has been ordered by his god to take the obsidian needle, an artifact akin to the ultimate nullifier or the You're Dead card, to the top of a mountain formerly inhabited by a council of dragons for unknown reasons.
The reason: the Beneath, the primordial hungry darkness that exists beneath the floating islands of my campaign, is about to rise up and consume life, memories, islands, hope in random amounts, sending the world into a figurative and literal Dark Age.
Only the heart of the Creator God turned it back the first time.
This time, though the cleric knows it not, he has to slay his goddess, the goddess of healing and plants. Finally he'll understand why she cast him out of her worship!
The Forces of Evil have prophecied that something will appear atop that mountain to stop them from achieving dominion. They don't know it will be the incarnation-point for Avasha, the goddess. So, the forces of Evil have entrenched themselves around this mountain in the wilderness of a good kingdom. They have an army there, and more arriving.
The party will need to summon all the goodwill they've gathered in their 3 years of adventuring to bolster the troops of the local king.
I'm planning on using Fields of Blood for the battles, and then cutting to the interior of the mountain where the groups BIG Nemesis, the now half-fiend doppleganger cleric Hazriel will be ready to dropkick their behinds. Also, a marilith will feature because... because I want them to fight a marilith. Is that so wrong? (ok, there's better reasons than that though I'm torn between retrofitting the marilith to be an aberration and thus a handmaiden of the Goddess of Trickery, Secrets and Aberrations - who is pictured in statues and such as very much like a marilith in appearance -think the Brom painting 'Inferno'.)
So, Cleric guy has found his father, who was an ascended celestial servant of the god of war/protection, and thus found closure for his story arc. His only other closure is the party-wide desire to kill Hazriel.
Adamante, the fencer/assassin/fighter who stabs people to death and is cursed with a fiendish protecter in his veins that saves him whenever he falls unconscious - he's the heir to a devil-plagued city. As long as the devils protect the human royalty of the city, the devils get to live in the city. A sort of scorched earth agreement to prevent the victory of the city's rivals. Ideally he'd get closure on his plotline - Hazriel the doppleganger stole a portion of Adamante's blood, and has managed to contact the devils using it to imbue him with devil-essence to make him a half-fiend. Possibly if Hazriel hurts Adamante, the original contract will be void due to the devils technically hurting the man they were sworn to defend, thus freeing the city? Sound plausible? Or cheesy? Still, Adamante will have to figure this out, or get some big hints.
Other players are a bit more problematic. Like closure for the bard and the psychic warrior.
(ack! back in a bit to continue!)
Vrylakos
Big epic ending.
In short, the half-celestial 1/Cleric 13 leader has been ordered by his god to take the obsidian needle, an artifact akin to the ultimate nullifier or the You're Dead card, to the top of a mountain formerly inhabited by a council of dragons for unknown reasons.
The reason: the Beneath, the primordial hungry darkness that exists beneath the floating islands of my campaign, is about to rise up and consume life, memories, islands, hope in random amounts, sending the world into a figurative and literal Dark Age.
Only the heart of the Creator God turned it back the first time.
This time, though the cleric knows it not, he has to slay his goddess, the goddess of healing and plants. Finally he'll understand why she cast him out of her worship!
The Forces of Evil have prophecied that something will appear atop that mountain to stop them from achieving dominion. They don't know it will be the incarnation-point for Avasha, the goddess. So, the forces of Evil have entrenched themselves around this mountain in the wilderness of a good kingdom. They have an army there, and more arriving.
The party will need to summon all the goodwill they've gathered in their 3 years of adventuring to bolster the troops of the local king.
I'm planning on using Fields of Blood for the battles, and then cutting to the interior of the mountain where the groups BIG Nemesis, the now half-fiend doppleganger cleric Hazriel will be ready to dropkick their behinds. Also, a marilith will feature because... because I want them to fight a marilith. Is that so wrong? (ok, there's better reasons than that though I'm torn between retrofitting the marilith to be an aberration and thus a handmaiden of the Goddess of Trickery, Secrets and Aberrations - who is pictured in statues and such as very much like a marilith in appearance -think the Brom painting 'Inferno'.)
So, Cleric guy has found his father, who was an ascended celestial servant of the god of war/protection, and thus found closure for his story arc. His only other closure is the party-wide desire to kill Hazriel.
Adamante, the fencer/assassin/fighter who stabs people to death and is cursed with a fiendish protecter in his veins that saves him whenever he falls unconscious - he's the heir to a devil-plagued city. As long as the devils protect the human royalty of the city, the devils get to live in the city. A sort of scorched earth agreement to prevent the victory of the city's rivals. Ideally he'd get closure on his plotline - Hazriel the doppleganger stole a portion of Adamante's blood, and has managed to contact the devils using it to imbue him with devil-essence to make him a half-fiend. Possibly if Hazriel hurts Adamante, the original contract will be void due to the devils technically hurting the man they were sworn to defend, thus freeing the city? Sound plausible? Or cheesy? Still, Adamante will have to figure this out, or get some big hints.
Other players are a bit more problematic. Like closure for the bard and the psychic warrior.
(ack! back in a bit to continue!)
Vrylakos