Sympathy
The PCs are hired by a powerful mage to aid in a plan for the betterment of society. This mage has acquired a large sprawling facility whose interior can be easily reconfigured. He has arranged this facility into an abstract representation of some complex and multifaced abstract societal problem (such as world hunger, or adult illiteracy), including stocking it with thematically appropriate monsters (usually undead, outsiders, fey, vermin, animals, plus constructs dressed in various costumes) and ensorcelled it with powerful sympathetic magic. By defeating the dungeon, the PCs can defeat the corresponding societal problem. After each complete dungeon run the facility is reconfigured for a new societsl problem.
The Mediocre Archfiend
The PCs are targeted by the demon prince of Manes (the lowest caste of demons). Much less powerful than the Queen of Succubi or the Lord of Balors, the Prince of Manes is only about CR 10 and rules his minions from a throne made oc chicken bones and dead rats. Attached below is a possible 3.5e statblock for the Prince of Manes. It has NOT been playtested.
The PCs are hired by a powerful mage to aid in a plan for the betterment of society. This mage has acquired a large sprawling facility whose interior can be easily reconfigured. He has arranged this facility into an abstract representation of some complex and multifaced abstract societal problem (such as world hunger, or adult illiteracy), including stocking it with thematically appropriate monsters (usually undead, outsiders, fey, vermin, animals, plus constructs dressed in various costumes) and ensorcelled it with powerful sympathetic magic. By defeating the dungeon, the PCs can defeat the corresponding societal problem. After each complete dungeon run the facility is reconfigured for a new societsl problem.
The Mediocre Archfiend
The PCs are targeted by the demon prince of Manes (the lowest caste of demons). Much less powerful than the Queen of Succubi or the Lord of Balors, the Prince of Manes is only about CR 10 and rules his minions from a throne made oc chicken bones and dead rats. Attached below is a possible 3.5e statblock for the Prince of Manes. It has NOT been playtested.
Demeicro, Low Power demon prince
Demeicro
King of the Manes, The Prince of Dimness
Portfolio: Manes demons, stupidity
Similar to how Malcanthet is the Queen of Succubi and Kardum is the Lord of Balors, Demeicro is the King of the Manes (the most basic type of demon, Fiendish Codex 1, Pg 45). As lord of the weakest demon type he is one of the weakest demon lords possibly the weakest. This is one of the demon prince positions with the highest rate of turnover; He isn't the first to hold this position, he won't be the last, and he may not even be the only one (similar to how Malcanthet and Shami-Amourae are both Queen of the Succubi). He is also one of the dumbest of the demon lords and the demonic patron of stupidity, earning him the derisive title "The Prince of Dimness". He seems to think that this has to do with literal dimness and has developed some magical abilities to match.
He appears as a giant manes demon and is usually surrounded by a retinue of manes, In combat he has a tendency to throw these minions at people, using their acidic cloud death throes as a bomb. Sometimes he will go through several before realizing that an enemy is resistant or immune to acid. He dwells in a shoddily constructed fortress and rules his minions from a makeshift throne made of chicken bones and dead animals
CE Large outsider (chaotic, evil, extraplanar, tanar’ri)
Init: +2
Senses: darkvision 90 ft.; Listen +0, Spot –1
Languages: Abyssal; telepathy 100 ft.
AC: 15, touch 7, flat-footed 15 (-1 size, -2 dex, +8 natural)
HP: 95 (10 HD; 10d8+50); DR 5/cold iron and good
Immune: electricity, poison
Resist: acid 10, cold 10, fire 10
Saves: Fort +12, Ref +6, Will +6
Speed: 20 ft. (4 squares)
Melee: 2 claws +15 (1d6+6 Plus 1 Vile) and bite +13 (1d8+3 Plus 1 Vile)
Base Atk: +10; Grp: +20
Abilities: Str 22, Dex 6, Con 20, Int 9, Wis 9, Cha 9
SQ: acidic cloud, tanar’ri traits
Feats: Gruesome Finish (Exemplars of Evil), Improved Initiative, Multiattack, Vile Natural Attack (BOVD/Elder Evils)
Skills: Balance +4, Climb +19, Escape Artist +4, Hide +7, Intimidate +1, Jump +19, Knowledge (Arcane) +0, Knowledge (Planes) +0, Listen +0, Move Silently +9, Spellcraft +0, Survival +12, Use Magic Device +6
Acidic Cloud (Su):
When the prince of dimness is wounded for 5 or more HP with a slashing or piercing weapon acidic vapor sprays out in the direction the attack came from. Anybody standing in that square must make DC 15 Reflex save or take 1d6 points of acid damage
If the Prince of Dimness is killed, it dissolves into a cloud of noxious vapor. Anyone within 20 feet who fails a DC 15 Reflex save takes 2d6 points of acid damage
Charm Manes (sp)
Three times per day Demeicro can attempt to charm a manes demon. This works like the spell charm person except that it works on manes and only on manes.
Summon Manes (Sp)
Once per day the Lord of Dimness can attempt to summon 4d8 manes with a 60% chance of success. Alternately he can automatically summon 2d4 manes. This ability is the equivalent of a 6th-level spell.
Spell-Like Abilities
cl 10
At Will- Acid Splash, Daze (DC9), Greater Teleport (self plus 50 pounds of objects only), Mage Hand, No Light (BOVD)
3/day- Darkness, Delusions of Grandeur (Dragon #324) (DC11), Doom (DC10), Magic Stone, Obscuring Mist, Ray of Stupidity (SC)
1/day- Cone of Dimness (SC) (DC12), Desecrate, Feeblemind (DC14), Mind Fog(DC14), Stinking Cloud (DC12), Touch of Idiocy
Demeicro
King of the Manes, The Prince of Dimness
Portfolio: Manes demons, stupidity
Similar to how Malcanthet is the Queen of Succubi and Kardum is the Lord of Balors, Demeicro is the King of the Manes (the most basic type of demon, Fiendish Codex 1, Pg 45). As lord of the weakest demon type he is one of the weakest demon lords possibly the weakest. This is one of the demon prince positions with the highest rate of turnover; He isn't the first to hold this position, he won't be the last, and he may not even be the only one (similar to how Malcanthet and Shami-Amourae are both Queen of the Succubi). He is also one of the dumbest of the demon lords and the demonic patron of stupidity, earning him the derisive title "The Prince of Dimness". He seems to think that this has to do with literal dimness and has developed some magical abilities to match.
He appears as a giant manes demon and is usually surrounded by a retinue of manes, In combat he has a tendency to throw these minions at people, using their acidic cloud death throes as a bomb. Sometimes he will go through several before realizing that an enemy is resistant or immune to acid. He dwells in a shoddily constructed fortress and rules his minions from a makeshift throne made of chicken bones and dead animals
CE Large outsider (chaotic, evil, extraplanar, tanar’ri)
Init: +2
Senses: darkvision 90 ft.; Listen +0, Spot –1
Languages: Abyssal; telepathy 100 ft.
AC: 15, touch 7, flat-footed 15 (-1 size, -2 dex, +8 natural)
HP: 95 (10 HD; 10d8+50); DR 5/cold iron and good
Immune: electricity, poison
Resist: acid 10, cold 10, fire 10
Saves: Fort +12, Ref +6, Will +6
Speed: 20 ft. (4 squares)
Melee: 2 claws +15 (1d6+6 Plus 1 Vile) and bite +13 (1d8+3 Plus 1 Vile)
Base Atk: +10; Grp: +20
Abilities: Str 22, Dex 6, Con 20, Int 9, Wis 9, Cha 9
SQ: acidic cloud, tanar’ri traits
Feats: Gruesome Finish (Exemplars of Evil), Improved Initiative, Multiattack, Vile Natural Attack (BOVD/Elder Evils)
Skills: Balance +4, Climb +19, Escape Artist +4, Hide +7, Intimidate +1, Jump +19, Knowledge (Arcane) +0, Knowledge (Planes) +0, Listen +0, Move Silently +9, Spellcraft +0, Survival +12, Use Magic Device +6
Acidic Cloud (Su):
When the prince of dimness is wounded for 5 or more HP with a slashing or piercing weapon acidic vapor sprays out in the direction the attack came from. Anybody standing in that square must make DC 15 Reflex save or take 1d6 points of acid damage
If the Prince of Dimness is killed, it dissolves into a cloud of noxious vapor. Anyone within 20 feet who fails a DC 15 Reflex save takes 2d6 points of acid damage
Charm Manes (sp)
Three times per day Demeicro can attempt to charm a manes demon. This works like the spell charm person except that it works on manes and only on manes.
Summon Manes (Sp)
Once per day the Lord of Dimness can attempt to summon 4d8 manes with a 60% chance of success. Alternately he can automatically summon 2d4 manes. This ability is the equivalent of a 6th-level spell.
Spell-Like Abilities
cl 10
At Will- Acid Splash, Daze (DC9), Greater Teleport (self plus 50 pounds of objects only), Mage Hand, No Light (BOVD)
3/day- Darkness, Delusions of Grandeur (Dragon #324) (DC11), Doom (DC10), Magic Stone, Obscuring Mist, Ray of Stupidity (SC)
1/day- Cone of Dimness (SC) (DC12), Desecrate, Feeblemind (DC14), Mind Fog(DC14), Stinking Cloud (DC12), Touch of Idiocy
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