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<blockquote data-quote="Vaslov" data-source="post: 9257569" data-attributes="member: 37953"><p>I rarely play campaigns as is. Tend to setup sandboxes and see where the players go. That said, I read several and borrow from them quite a bit. Typically use a rule system other than what they were written in due to personal preferences. Here are ones I've used a bunch of content from which I would say are well fleshed out.</p><p></p><p>War of the Burning Sky for D&D <span style="font-size: 9px">(Ran this with Accursed for Savage Worlds. Worked wonderfully.)</span></p><p>Empire of the Ghouls for D&D <span style="font-size: 9px">(Ran in SotDL and used that setting. My version cut quite a bit out and made the Ghouls potential allies for the PCs to fight against Jubleix, which isn't in the campaign at all.)</span></p><p>Age of Worms for D&D <span style="font-size: 9px">(Ran this in 3.5 D&D for the first half and Dresden RPG for the second half. Went way off script for the second half.)</span></p><p></p><p>I have read and enjoyed, but never used</p><p>Pirates of Drinax for Traveller. </p><p>The Dracula Dossier for Night's Black Agents</p><p>Eyes of the Stone Thief for 13th Age</p><p>Zeitgeist for D&D</p><p></p><p>Currently reading Halls of Arden Vul which is an OSR mega-dungeon. The author included several competing adventuring parties of all sorts for the party to potentially interact with, which is one of my favorite things to do in a game. Currently on sale at the Bundle of Holding. For the amount of content it's a steal even if I never run it as is.</p></blockquote><p></p>
[QUOTE="Vaslov, post: 9257569, member: 37953"] I rarely play campaigns as is. Tend to setup sandboxes and see where the players go. That said, I read several and borrow from them quite a bit. Typically use a rule system other than what they were written in due to personal preferences. Here are ones I've used a bunch of content from which I would say are well fleshed out. War of the Burning Sky for D&D [SIZE=1](Ran this with Accursed for Savage Worlds. Worked wonderfully.)[/SIZE] Empire of the Ghouls for D&D [SIZE=1](Ran in SotDL and used that setting. My version cut quite a bit out and made the Ghouls potential allies for the PCs to fight against Jubleix, which isn't in the campaign at all.)[/SIZE] Age of Worms for D&D [SIZE=1](Ran this in 3.5 D&D for the first half and Dresden RPG for the second half. Went way off script for the second half.)[/SIZE] I have read and enjoyed, but never used Pirates of Drinax for Traveller. The Dracula Dossier for Night's Black Agents Eyes of the Stone Thief for 13th Age Zeitgeist for D&D Currently reading Halls of Arden Vul which is an OSR mega-dungeon. The author included several competing adventuring parties of all sorts for the party to potentially interact with, which is one of my favorite things to do in a game. Currently on sale at the Bundle of Holding. For the amount of content it's a steal even if I never run it as is. [/QUOTE]
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