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Camping Equipment Required for Long Rest Houserule
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<blockquote data-quote="Hriston" data-source="post: 7980778" data-attributes="member: 6787503"><p>Hello,</p><p></p><p>I'm running a game in which weather (including daily high and low temperature) is generated randomly. I use temperature descriptors such as <em>hot, warm, mild, chilly, </em>and <em>cold. </em>I'm also using the Gritty Realism rest variant, but I think what I have here could apply to default resting just as well. The question arose (in part because we're using the Encumbrance variant) whether there was a benefit to carrying a bedroll as opposed to a blanket or just sleeping on the ground. Here's what I came up with based on some quick internet research. Let me know what you think.</p><ul> <li data-xf-list-type="ul">Down to 60 degrees fahrenheit (mild weather and above), only a blanket is required to get the benefit of a long rest when sleeping outdoors.</li> <li data-xf-list-type="ul">In chilly weather (32 - 59 degrees), you need either a bedroll, or a blanket and a shelter or a campfire.</li> <li data-xf-list-type="ul">In cold weather (1 - 31 degrees), you need either a bedroll and a shelter or campfire, or a blanket, a shelter, and a campfire.</li> <li data-xf-list-type="ul">In extreme cold (0 degrees and below), you need a bedroll, a shelter, and a campfire.</li> </ul><p>A shelter can be constructed from available materials with a Survival check, is mandatory in rainy conditions, and negates windchill. A tent provides shelter without a check.</p><p></p><p>A campfire also depends on available material.</p><p></p><p>On a related note, I'm allowing traveler's clothes to serve as cold weather gear for the purpose of extreme cold.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7980778, member: 6787503"] Hello, I'm running a game in which weather (including daily high and low temperature) is generated randomly. I use temperature descriptors such as [I]hot, warm, mild, chilly, [/I]and [I]cold. [/I]I'm also using the Gritty Realism rest variant, but I think what I have here could apply to default resting just as well. The question arose (in part because we're using the Encumbrance variant) whether there was a benefit to carrying a bedroll as opposed to a blanket or just sleeping on the ground. Here's what I came up with based on some quick internet research. Let me know what you think. [LIST] [*]Down to 60 degrees fahrenheit (mild weather and above), only a blanket is required to get the benefit of a long rest when sleeping outdoors. [*]In chilly weather (32 - 59 degrees), you need either a bedroll, or a blanket and a shelter or a campfire. [*]In cold weather (1 - 31 degrees), you need either a bedroll and a shelter or campfire, or a blanket, a shelter, and a campfire. [*]In extreme cold (0 degrees and below), you need a bedroll, a shelter, and a campfire. [/LIST] A shelter can be constructed from available materials with a Survival check, is mandatory in rainy conditions, and negates windchill. A tent provides shelter without a check. A campfire also depends on available material. On a related note, I'm allowing traveler's clothes to serve as cold weather gear for the purpose of extreme cold. [/QUOTE]
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