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Camping Equipment Required for Long Rest Houserule
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<blockquote data-quote="Oofta" data-source="post: 7980799" data-attributes="member: 6801845"><p>I'm not sure you need even a blanket in mild weather. A cloak or improvised cover (leaves, grass, etc) should suffice.</p><p></p><p>In addition, a snow cave can actually be quite cozy just from body heat and a candle. Certainly warm enough that you don't have to have any extra equipment (although it doesn't hurt).</p><p></p><p>So a lot of it could just be handled with a survival check, although weather (particularly rain) and environment is going to have a big impact.</p><p></p><p>So I'd probably set survival check DCs with modifiers. In mild weather or with proper equipment it may be as low as a 5 (and probably no roll required if anyone is trained) or as high as you think makes sense given other environmental factors.</p><p></p><p>That gives you more flexibility to set up appropriate scenarios ... everything from soaking rain turning to sleet and ice to the group starts out wet (+5 to DC) so they have options to try to find a cave or shelter and so on. Maybe can start a fire (-5 DC) but that has a chance to be spotted and triggering random encounters.</p><p></p><p>I'd have to play around with the DCs and bonuses, but that's the approach I'd take. </p><p></p><p>Let us know how it works no matter what you do!</p></blockquote><p></p>
[QUOTE="Oofta, post: 7980799, member: 6801845"] I'm not sure you need even a blanket in mild weather. A cloak or improvised cover (leaves, grass, etc) should suffice. In addition, a snow cave can actually be quite cozy just from body heat and a candle. Certainly warm enough that you don't have to have any extra equipment (although it doesn't hurt). So a lot of it could just be handled with a survival check, although weather (particularly rain) and environment is going to have a big impact. So I'd probably set survival check DCs with modifiers. In mild weather or with proper equipment it may be as low as a 5 (and probably no roll required if anyone is trained) or as high as you think makes sense given other environmental factors. That gives you more flexibility to set up appropriate scenarios ... everything from soaking rain turning to sleet and ice to the group starts out wet (+5 to DC) so they have options to try to find a cave or shelter and so on. Maybe can start a fire (-5 DC) but that has a chance to be spotted and triggering random encounters. I'd have to play around with the DCs and bonuses, but that's the approach I'd take. Let us know how it works no matter what you do! [/QUOTE]
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