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Camping Equipment Required for Long Rest Houserule
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<blockquote data-quote="Nebulous" data-source="post: 7980830" data-attributes="member: 31465"><p>I don't know if you want this house rule or not, but I've introduced 4 phases of LONG REST (8 hours during a 24 hour period) to my CoS game. I haven't used it much so I might still tweak it some.</p><p></p><p><strong>Good Rest</strong> = a very safe environment, a bed (or equivalent), good shelter, food and water; all HP, ALL Hit Dice, 2 levels Exhaustion, all spells.</p><p></p><p><strong>Average Rest </strong> = Default D&D</p><p></p><p><strong>Poor Rest</strong> = <em>PCs are unsafe, environment is hostile, danger lurks, uneasy sleep, woken frequently, etc </em>(<em>DM discretion</em>); 3/4 hit points (so if you have 100 normally, you can't get more than 75), 1/2 HD (as normal, but you might need to spend them immediately), if you have Exhaustion (disadvantage on ability checks) you have to make a DC 10 Con check or you do not regain 1 level of Exhaustion. All spell slots (or alternatively, lose 1 random spell slot due to muddled thinking)</p><p></p><p><strong>No Rest</strong> = <em>Essentially captured or otherwise denied any rest; severe weather or environmental effects;</em> 1/2 HP, 1 HD, lose half spell slots, and Exhaustion can accrue at the DMs discretion if denied food and water to the point of death.</p><p></p><p>I have found so far that it makes the PCs really think twice about the quality of Rest they are looking for, as it can have a dramatic impact on them. The PCs had a Poor Rest in Death House, camping inside, and it had a detrimental effect on them going forward. Ghosts screeched all night and the walls shook with rats.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7980830, member: 31465"] I don't know if you want this house rule or not, but I've introduced 4 phases of LONG REST (8 hours during a 24 hour period) to my CoS game. I haven't used it much so I might still tweak it some. [B]Good Rest[/B] = a very safe environment, a bed (or equivalent), good shelter, food and water; all HP, ALL Hit Dice, 2 levels Exhaustion, all spells. [B]Average Rest [/B] = Default D&D [B]Poor Rest[/B] = [I]PCs are unsafe, environment is hostile, danger lurks, uneasy sleep, woken frequently, etc [/I]([I]DM discretion[/I]); 3/4 hit points (so if you have 100 normally, you can't get more than 75), 1/2 HD (as normal, but you might need to spend them immediately), if you have Exhaustion (disadvantage on ability checks) you have to make a DC 10 Con check or you do not regain 1 level of Exhaustion. All spell slots (or alternatively, lose 1 random spell slot due to muddled thinking) [B]No Rest[/B] = [I]Essentially captured or otherwise denied any rest; severe weather or environmental effects;[/I] 1/2 HP, 1 HD, lose half spell slots, and Exhaustion can accrue at the DMs discretion if denied food and water to the point of death. I have found so far that it makes the PCs really think twice about the quality of Rest they are looking for, as it can have a dramatic impact on them. The PCs had a Poor Rest in Death House, camping inside, and it had a detrimental effect on them going forward. Ghosts screeched all night and the walls shook with rats. [/QUOTE]
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