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Can a character become hidden without using the hide action?
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<blockquote data-quote="Uller" data-source="post: 7318227" data-attributes="member: 413"><p>I don't know their first action until it is their turn. The PCs opened the door. The people whose passive perception allowed them sense the witches got to go normally ad the wizard won init. I described what they saw: "You heard voices chanting but now see nothing" (and obviously they sensed an attack coming because we were now in initiative). They couldn't tell where the witches were or exactly how many. If they wanted more information than that, I think spending an action would have been fair. Wizard forgoes his turn to make a perception check and then let the other PCs know what he notices...seems fair....</p><p></p><p>In this situation, in gridded combat, would you have placed figures or tokens of some sort on the map for the locations of the witches to let the players know exact location and number (and other information)? Or would just have left it at your description so they would have to guess? I left the map blank. Like I said...the wizard guessed with a fireball and ended the fight. If the witches were able to cast invisible and hide before the door opened, I'd have given advantage on the roll and more PCs may have been surprised (or maybe I would not have initiated combat right away and just described an empty room).</p><p></p><p>In theater of the mind if they wanted to get more info or guess at a location to attack, how would you handle that? I'd have allowed a perception check to make an educated guess at an area to swing a sword or poke with a spear. Would you just have allowed them to attack with disadv?</p><p></p><p></p><p></p><p></p><p>That's what I'm saying. I didn't...it was gridded combat. I just placed the medusa on the map and let the paladin charge in and swing away like Joaquin Phoenix in signs. It didn't feel right. Allowing a perception check (or asking the player to guess) would have felt more right, I think.</p></blockquote><p></p>
[QUOTE="Uller, post: 7318227, member: 413"] I don't know their first action until it is their turn. The PCs opened the door. The people whose passive perception allowed them sense the witches got to go normally ad the wizard won init. I described what they saw: "You heard voices chanting but now see nothing" (and obviously they sensed an attack coming because we were now in initiative). They couldn't tell where the witches were or exactly how many. If they wanted more information than that, I think spending an action would have been fair. Wizard forgoes his turn to make a perception check and then let the other PCs know what he notices...seems fair.... In this situation, in gridded combat, would you have placed figures or tokens of some sort on the map for the locations of the witches to let the players know exact location and number (and other information)? Or would just have left it at your description so they would have to guess? I left the map blank. Like I said...the wizard guessed with a fireball and ended the fight. If the witches were able to cast invisible and hide before the door opened, I'd have given advantage on the roll and more PCs may have been surprised (or maybe I would not have initiated combat right away and just described an empty room). In theater of the mind if they wanted to get more info or guess at a location to attack, how would you handle that? I'd have allowed a perception check to make an educated guess at an area to swing a sword or poke with a spear. Would you just have allowed them to attack with disadv? That's what I'm saying. I didn't...it was gridded combat. I just placed the medusa on the map and let the paladin charge in and swing away like Joaquin Phoenix in signs. It didn't feel right. Allowing a perception check (or asking the player to guess) would have felt more right, I think. [/QUOTE]
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Can a character become hidden without using the hide action?
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