Can ChatGPT write articles? Let's try!

Morrus

Well, that was fun
Staff member
I asked the AI to write an article about Dark Sun.

The Dark Sun campaign setting for Dungeons & Dragons (D&D) is a unique and challenging world that offers players a thrilling and immersive gaming experience. It is set in a post-apocalyptic world known as Athas, where magic is both feared and coveted, and survival is a constant struggle.

Athas is a harsh desert world where civilization has been decimated by wars, unchecked magic use, and environmental degradation. The people of Athas are divided into city-states, each ruled by a powerful sorcerer-king who controls the flow of water and resources. The sorcerer-kings are tyrannical rulers who are feared and worshipped by their subjects.

Players in the Dark Sun campaign setting take on the role of survivors in this unforgiving world. They must navigate the dangerous terrain of Athas, avoiding the numerous hazards that threaten their lives at every turn. The world of Athas is one of scarcity, and players must compete for resources such as food, water, and shelter. This adds a level of realism and challenge to the game that is not present in other D&D settings.

Magic in the Dark Sun campaign setting is dangerous and unpredictable. The rampant use of magic in the past has turned much of the world into a barren wasteland, and the sorcerer-kings wield immense power through their control of the magical forces that remain. Players who choose to use magic risk drawing the attention of the sorcerer-kings and their agents, who will stop at nothing to maintain their hold on power.

One of the most unique aspects of the Dark Sun campaign setting is the presence of psionics. Psionics are individuals who possess the ability to manipulate the power of the mind. In Athas, psionics are much more common than magic users, and they are often persecuted by those who fear their power.

The Dark Sun campaign setting also features a diverse range of player races, including the thri-kreen, a race of insect-like beings who are fiercely independent and value personal freedom above all else. There are also half-giants, muls, and dray, each with their own unique abilities and characteristics.

In conclusion, the Dark Sun campaign setting for D&D is a challenging and immersive world that offers players a unique gaming experience. The harsh desert world of Athas, the scarcity of resources, and the dangerous magic and psionics all add a level of realism and difficulty that sets this setting apart from other D&D worlds. Players who are looking for a challenging and immersive gaming experience should definitely consider giving the Dark Sun campaign setting a try.
 

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Morrus

Well, that was fun
Staff member
I asked it to write an article with some useful DM tips.


As a Dungeon Master (DM) in Dungeons & Dragons (D&D), your role is to create a world for your players to explore, challenge them with obstacles and battles, and guide them through the story. Being a good DM takes practice, patience, and a willingness to adapt to your players' needs. Here are some useful tips to help you become a better DM:
  1. Prepare, prepare, prepare One of the most important things you can do as a DM is to prepare for your sessions. This means creating detailed maps, writing out descriptions of key locations and NPCs (non-player characters), and developing a cohesive storyline. The more you prepare, the smoother the game will run.
  2. Be flexible While it's important to prepare, it's also important to be flexible. Players will often come up with unexpected ideas or take the story in a different direction. Instead of trying to force them back onto the planned path, go with the flow and adjust the story accordingly. This will keep the game fresh and exciting for everyone.
  3. Encourage player creativity One of the most rewarding parts of being a DM is seeing your players come up with creative solutions to challenges. Encourage this creativity by providing them with a variety of challenges that can be tackled in different ways. Allow them to try new things, and be willing to reward them for their creativity.
  4. Use music and sound effects Using music and sound effects can add a lot to the atmosphere of the game. Playing eerie music during a dungeon crawl or adding the sounds of battle can help immerse your players in the game. There are many websites and apps that offer a variety of sound effects and music tracks that can be used to enhance your game.
  5. Keep combat moving Combat can be one of the most time-consuming parts of the game. To keep things moving, try to keep the players engaged by describing the action in detail and asking them what they want to do. You can also use a timer to limit how long each player has to make a decision during combat.
  6. Use props and miniatures Using props and miniatures can help players visualize the game world and make combat more engaging. This can include things like maps, miniatures, and handouts. If you don't have access to miniatures, you can use tokens or even pieces of paper with names written on them to represent characters and monsters.
  7. Be fair As a DM, it's important to be fair to your players. This means not fudging rolls or playing favorites. If a player makes a mistake, don't punish them too harshly. Instead, try to find a creative way to keep the story moving forward.
In conclusion, being a good DM in D&D takes practice and preparation. By being flexible, encouraging player creativity, using music and sound effects, keeping combat moving, using props and miniatures, and being fair, you can create a fun and engaging game for your players. Remember, the most important thing is to have fun!
 

Morrus

Well, that was fun
Staff member
An article about the recent OGL controversy.

Recently, Wizards of the Coast (WotC), the company that produces the popular tabletop game Dungeons & Dragons (D&D), has come under fire for changes made to the Open Gaming License (OGL). The OGL is a set of rules that allows third-party creators to publish their own D&D content, using the game mechanics provided by WotC. The changes made by WotC have caused controversy in the D&D community, with some accusing the company of being anti-competitive and restricting the creativity of third-party creators.
The controversy started when WotC released a new version of the OGL, called the System Reference Document (SRD) 5.1. The new SRD included changes to the rules governing the creation of new D&D content, including restrictions on certain types of content and requirements for copyright notices. One of the biggest changes was a requirement that any third-party content that used D&D game mechanics be released under the SRD 5.1, rather than a previous version of the OGL.

Critics of the changes argue that they make it more difficult for third-party creators to publish new D&D content. They say that the restrictions on certain types of content, such as setting-specific material, limit the creativity of creators and prevent them from exploring new ideas. They also argue that the requirement to use the SRD 5.1 limits the ability of creators to use previous versions of the OGL, which may be more suitable for their needs.

WotC has defended the changes, saying that they were made to protect the intellectual property of the D&D brand and to ensure that third-party content creators were using the latest version of the game mechanics. They argue that the changes do not restrict creativity, but rather provide a framework for creators to work within.

However, many in the D&D community remain unconvinced. Some have pointed out that WotC's parent company, Hasbro, has a history of aggressively protecting its intellectual property, leading to concerns that the changes to the OGL are part of a broader trend. Others have criticized WotC for not consulting with the third-party creator community before making the changes, which they say shows a lack of respect for the community's contributions to the game.

In response to the controversy, some creators have pledged to continue using previous versions of the OGL, while others have vowed to boycott WotC and its products. The controversy has highlighted the importance of the third-party creator community in the D&D ecosystem and has raised questions about the role of intellectual property in the gaming industry.

In conclusion, the recent changes to the OGL by WotC have caused controversy in the D&D community. While WotC argues that the changes were made to protect the intellectual property of the D&D brand and to ensure that third-party content creators were using the latest version of the game mechanics, critics say that the changes limit creativity and make it more difficult for creators to publish new content. The controversy has highlighted the importance of the third-party creator community in the D&D ecosystem and has raised questions about the role of intellectual property in the gaming industry.
 

Morrus

Well, that was fun
Staff member
A wilderness encounter for 10th level D&D characters.

As the party travels through a dense forest, they hear a rustling in the bushes ahead. Suddenly, a group of six large, humanoid creatures with sharp claws and teeth burst out of the underbrush, brandishing crude weapons. These are gnolls, known for their ferocity and love of battle.

The gnolls seem to be led by a particularly large and imposing specimen, who wears a necklace of teeth and carries a bone staff. This gnoll seems to be the alpha of the pack, and the others look to him for guidance.

The gnolls have been raiding nearby villages and caravans, stealing supplies and terrorizing the local populace. The party has been hired to put a stop to their activities.

As the gnolls charge towards the party, they let out a fierce battle cry. The party must defend themselves against the gnolls' savage attacks, using their wits and combat skills to overcome the fierce beasts.

After the battle, the party discovers that the gnolls were in possession of a map leading to a nearby hidden cave. The gnolls had been using this cave as a base of operations for their raids, and it's likely that there is more loot and information to be found inside.

The party can choose to investigate the cave further, but they should be warned that there may be more gnolls or other dangers waiting for them. Alternatively, they can take the gnolls' heads back to the local authorities as proof of their success and collect their reward.
 

Morrus

Well, that was fun
Staff member
A bard's song about a heroic D&D knight.

Oh, gather round, my friends, and hear my tale
Of a knight so brave, he never did fail
With sword in hand and shield on arm
He charged into battle, never to be harmed

Oh, brave knight, your legend lives on
Through battles fought and enemies gone
Your strength and valor, forever will shine
In hearts and minds, for all of time

From far and wide, they came to seek
The guidance of this knight, both strong and meek
For he had a heart, full of compassion and love
And he fought for justice, with the help of the gods above

Oh, brave knight, your legend lives on
Through battles fought and enemies gone
Your strength and valor, forever will shine
In hearts and minds, for all of time

With each victory, his fame did grow
And tales of his deeds, did spread and flow
From dragon's lair, to darkened tomb
This knight did bring, light from the gloom

Oh, brave knight, your legend lives on
Through battles fought and enemies gone
Your strength and valor, forever will shine
In hearts and minds, for all of time

And when his time, on this earth was done
His legacy lived on, like the setting sun
For generations to come, his story was told
Of the brave knight, with a heart of gold

Oh, brave knight, your legend lives on
Through battles fought and enemies gone
Your strength and valor, forever will shine
In hearts and minds, for all of time
 

Morrus

Well, that was fun
Staff member
An article about recent D&D releases. It stumbles on this one, with old info.

As Dungeons & Dragons continues to grow in popularity, new releases and updates are constantly being released to keep players engaged and excited about the game. In this article, we'll take a look at some of the newest D&D releases.
  1. The Wild Beyond the Witchlight - This is the newest adventure book for D&D, released in September 2021. The adventure takes players to the Feywild, a mystical and unpredictable realm filled with dangerous creatures and magical wonders. The book includes new player options, such as new subclasses and magical items, as well as a new playable race.
  2. Fizban's Treasury of Dragons - This book, also released in September 2021, is all about dragons. It includes new rules and options for players who want to play as dragonborn or dragons, as well as new dragon-related spells, magic items, and monsters. It also includes detailed information on the different types of dragons and their behaviors.
  3. Van Richten's Guide to Ravenloft - This book, released in May 2021, is a sourcebook for the Ravenloft setting, a gothic horror-themed campaign setting. It includes new rules and options for players, such as new subclasses and backgrounds, as well as information on the different domains of dread and their rulers.
  4. Candlekeep Mysteries - This book, released in March 2021, is a collection of short adventures that take place in the legendary library of Candlekeep. Each adventure is designed to be played in a single session and can be easily inserted into an ongoing campaign or played as a standalone adventure.
  5. Strixhaven: A Curriculum of Chaos - This upcoming book, set to release in November 2021, is based on the world of Strixhaven from Magic: The Gathering. It includes new rules and options for players, such as new subclasses and spells, as well as information on the different colleges of magic and their traditions.
In addition to these books, D&D also releases regular updates to the game through Unearthed Arcana, a series of playtest materials that allow players to try out new rules and options before they are officially released. The latest Unearthed Arcana release, from September 2021, includes new options for monks and bards.

Overall, D&D continues to release new and exciting content for players of all levels and interests, ensuring that the game remains fresh and engaging for years to come. Whether you're a seasoned player or just starting out, there's always something new to discover in the world of D&D.
 

UngainlyTitan

Legend
Supporter
Not great but not the worst I have seen. I have seen worse on the Guardian on occasion. About the standard of the more lightweight end of web news.
The first one is one of the better ones but a very positive take on Dark Sun and mentions none of the elements a modern audience might have an issue with. There is no editorial position in any of the articles and there is a weaving together of elements with little regard to the weight any element should have.
The second article is a good example of this. It looks like a set of bullet points gleaned from an ENWorld thread but of little practical use. It is not that the individual points are invalid but you still would have little idea of how to do the thing.
The OGL article is the most misleading since it misses quite a bit of the overall picture and confuses the 5.1 SRD with the various OGL drafts. The representations of the various sides are close but not quite right and there is no mention of the Creative Commons licences.
The wilderness encounter is ok but from other examples I have seen of using Chat GPT to create encounters, it really shines when you make multiple passes at the thing.
The song is better than anything I would come up with. Is this the future of Bards in D&D. All busy getting Chat GPT to write poetry for them.
And Yea the last article seems to have missed the last year.
 

Cadence

Legend
Supporter
An article about the recent OGL controversy.

Recently, Wizards of the Coast (WotC), the company that produces the popular tabletop game Dungeons & Dragons (D&D), has come under fire for changes made to the Open Gaming License (OGL). The OGL is a set of rules that allows third-party creators to publish their own D&D content, using the game mechanics provided by WotC. The changes made by WotC have caused controversy in the D&D community, with some accusing the company of being anti-competitive and restricting the creativity of third-party creators.
The controversy started when WotC released a new version of the OGL, called the System Reference Document (SRD) 5.1. The new SRD included changes to the rules governing the creation of new D&D content, including restrictions on certain types of content and requirements for copyright notices. One of the biggest changes was a requirement that any third-party content that used D&D game mechanics be released under the SRD 5.1, rather than a previous version of the OGL.

Critics of the changes argue that they make it more difficult for third-party creators to publish new D&D content. They say that the restrictions on certain types of content, such as setting-specific material, limit the creativity of creators and prevent them from exploring new ideas. They also argue that the requirement to use the SRD 5.1 limits the ability of creators to use previous versions of the OGL, which may be more suitable for their needs.

WotC has defended the changes, saying that they were made to protect the intellectual property of the D&D brand and to ensure that third-party content creators were using the latest version of the game mechanics. They argue that the changes do not restrict creativity, but rather provide a framework for creators to work within.

However, many in the D&D community remain unconvinced. Some have pointed out that WotC's parent company, Hasbro, has a history of aggressively protecting its intellectual property, leading to concerns that the changes to the OGL are part of a broader trend. Others have criticized WotC for not consulting with the third-party creator community before making the changes, which they say shows a lack of respect for the community's contributions to the game.

In response to the controversy, some creators have pledged to continue using previous versions of the OGL, while others have vowed to boycott WotC and its products. The controversy has highlighted the importance of the third-party creator community in the D&D ecosystem and has raised questions about the role of intellectual property in the gaming industry.

In conclusion, the recent changes to the OGL by WotC have caused controversy in the D&D community. While WotC argues that the changes were made to protect the intellectual property of the D&D brand and to ensure that third-party content creators were using the latest version of the game mechanics, critics say that the changes limit creativity and make it more difficult for creators to publish new content. The controversy has highlighted the importance of the third-party creator community in the D&D ecosystem and has raised questions about the role of intellectual property in the gaming industry.

I'm wondering how this one changes between stand-alone ChatGPT (which supposedly is only 2021 and before and whatever you feed it, and the Bing-CharGPT hybrid.
 



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