EnglishLanguage
First Post
True.Not true.
As I've said, Clerics and Druids can, at the very least, match the Fighter's effectiveness in combat at level 1Certainly not at those low levels where the fighter class is still good and can't prestige yet. In the right playstyle those spellcasters might be able to catch up when the game hits double-digit levels, but assuming that you had to play the game from level 1 it's hard to say they're ever better choices.
Misleading argument, the animal companion's at least as good as the Fighter, so's the Druid once he's Wildshaped. And that's before he starts casting buffs on himself and his companion with a single spell thanks to Share Spells.Probably because two crappy fighters aren't as good as one good one.
When there's better options at the same level that let you ignore hit points and completely remove an enemy from the fight, it's really not. There's a reason Evocation Wizards are the weakest of the Wizard schools.However, dealing damage is still generally the best choice on average.
I had to reread this to see if you were being serious or not. Magic Missle is fine on a scroll or wand or something, but Wizards should be preparing Save-or-Suck/Lose spells instead of damage, or buffs at the very least. Plinking an enemy with Magic Missile is far worse an option than simply removing them and their nearby friends from the fight altogether.Again, I don't think it's terribly controversial to say that Magic Missile is the best first level spell (along with CLW on the divine side) due to its reliable effectiveness.
CLW is fine, but Clerics should never actually prepare it since they can convert spells to Cure X Wounds spells.