Obryn
Hero
I think the OP was over the top, but I don't think anyone's claiming anyone else is ignorant here. And certainly not that anyone's a bad person - where the heck is that coming from?I wasn't suggesting cramming 4e into any hole. If you don't want what 4e offers, look at other games. I was responding to the implication by the OP that if you don't like 4e's style of balance, you're either a bad person or ignorant. Lots of people like 4e and don't mind it's playstyle or balance descisions. I don't, so I don't play it. That doesn't make me a munchkin or slacker the way the OP says, or ignorant the way others have implied.
I responded to you, specifically, because a lot of the things that you claimed aren't possible with 4e actually are. And others are better served by a skill-based system, instead of D&D. 4e is an RPG, and it can be played with a strong non-combat focus. I don't think it's the best game for it, but you can do it. (You can also make characters who are bad at combat, if that's your goal.)
Hmmm... If you say, "I don't play 4e because it can't/doesn't do A, B, and C," you might get a variety of responses. One is, "4e actually has A, and if you stretch it can do B and C. Here's how I'd make it work." Another is, "No, and 4e shouldn't do A, B, or C because that's not the game it is, and making it work for that would make it work less well at the things it's good at now." I've seen a lot of both of these. Neither one is a personal attack, and neither one is anyone getting upset. It's just two ways of approaching disagreement.Of course it matters. If it didn't there wouldn't be debates over what game to play. The problem is that the OP, and many people siding with him seem to get inordinately upset that there are people who dislike their system of choice either wholly or partially because of it's design philosophy about what balance is and how it should be achieved.
-O