It bugs me too. I mean, if a 4e halfling and a half orc arm wrestled, a DM would probably settle it by way of opposed Str checks. Assuming the same starting stats, the half orc is only going to win 11 times out of 20 -- Standard deviation is likely to make much more of a difference than that! If the two characters weren't described to me, and I didn't know their Str scores I'd have see like a hundred wrestling matches to be reasonably sure that one was marginally stronger than the other.
Here's where we differ: I see this issue in every single edition of D&D. If a 3e halfling and half orc wrestled, the half orc still only beats the halfling 12 times out of 20. Hardly matters, IMO.
True...up to a point. A Half-orc is still only 2x to 2.5x bigger than a hafling...but a Minotaur, Goliath, or Dragonborn may be 3-4x more massive.
I prefer to think of Halflings in reference to Chimpanzees or other smaller than Human mammals, who for for their size can be stronger than the average person.
A chimp has different anatomical proportions and muscle/bone/other mass ratios that allow them to have that greater strength for their mass- Gnomes & Halflings don't.
But lets just leave that aside, saying instead that something about their nature- lets call it the same kind of magical nature that lets dragons fly- that lets them be stronger for their mass than you'd expect.
That still doesn't explain why the races that are utter slabs of muscle are so much
weaker than we'd expect them to be.
Dannyalcatraz, I think you could safely play with the bonuses and penalties for races in 4e without much harm to game balance. There is room for a +1 bonus to attacks and damages and some skills (which is the bulk of what you are talking about for balance issues), without the game creaking much.
True, but I'll leave that to those who are willing to run the game.
I'm just bringing this all up as an example of how shoehorning these massive creatures into the balanced race structure of 4Ed- so far as it has been implemented- has diminished those races. The Goliath and Minotaur simply aren't what they used to be.
They aren't even up to human powerlifter levels.
Not really. If the game was "Lifting and Pressing: A realistic RPG of pumping iron" it might be relevant...
I was using those stats as an approximation of Carrying capacity from the 4Ed PHB. Strx20 = Heavily loaded: you can lift it with 2 hands and carry it with difficulty. It's not a bad approximation, either. Someone's max bench press is easily discovered- its a very popular stat as compared to someone's dead lift- and while its usually lower than the dead lift, it wouldn't be easy to walk around with, either.