Hawken said:You keep requesting specifics that you know are not there and are not meant to be there.
Good. You agree that these specifics are not there.
Hawken said:You keep requesting specifics that you know are not there and are not meant to be there.
Lord Pendragon said:Yes...and...? Do you believe that the fact that the rules don't state "a paladin's powers can be taken away by his god, if he follows one" thereby proves that paladins are beyond the power of the god they serve
Agback said:Good. You agree that these specifics are not there.
Oates said:From the SRD RAW: a paladin gains the ability to cast a small number of divine spells
The word divine means that the gained abilities are granted by a god (or goddess). If your campaign has no gods....then no paladins, clerics, druids, or spell casting rangers (bring back MM for rangers!!!!!) Paladins are the holy warriors (or unholy, axiomatic, whatever) of a certain dieties. Some do not have paladins (due to alignment, concept, etc.). Therefore, if you or people in your campaign wish to play a paladin be sure to understand that the code of conduct is granted by the diety you serve and poor service = loss of powers (also can lead to cool quests to regain said powers )
Oates
Divine spells: Spells of a religious origin powered by faith or by a deity. Clerics, druids, paladins, and rangers cast divine spells.
Caliban said:Sounds like you already made up your mind before you posted. This thread strikes me as pointless.
Regardless of what you think the rules do or do not say, just tell the players up front "this is how it works in my campaign".
Agback said:Not so, since the Ranger description in core rules explicitly states that rangers cast divine spells that are not granted by a deity.
Besides which, the word 'arcane' means 'secret'. Are you going to argue that wizards cast secret spells? And are you going to argue that a lich's phylactery contains Hebrew scriptures and is worn by Jewish men at morning prayers?
irdeggman said:First off we need to recognize that D&D uses specifics terminology and has definitions for it that may or may not correspond to what those words mean in Real Life or in the dictionary.Certainly.
Agback said:Abilities don't have to be taken away for a character to become unable to use them. And most especially, they don't have to be taken away by a person. For example, a ranger whose hand is cut of loses the ability to dual-wield without a god taking it away, and a spellcaster who is subjected to an ability drain may lose bonus spells without a god having any say in the matter.
Yes, I can agree with all of this. The fact that the paladin casts divine spells and has class abilities with names such as "Divine Grace" and "Divine Health," combined with a great deal of the flavor text for the class, ("Divine power protects the paladin and gives her special powers. It wards off harm, protects her from disease, lets her heal herself, and guards her heart against fear,") is a strong influence on many DMs to decide that paladins are strongly tied to the gods, despite the fact that a paladin need not worship a particular deity.Agback said:But that is not, I believe, what I am doing in that statement. What I am doing, or at least trying to do, is to point out that a DM's or setting designer's freedom to make setting-specific rules about paladins also allows them to make setting-specific rules about, for example, barbarians.
A DM (or setting designer) is perfectly within his or her rights to declare that in his or her setting the gods have a power over paladin's class abilities, and the only basis on which we can judge this is whether it suits our personal tastes or not: "I like that" or "I don't like that", not "that is wrong". On exactly the same basis, a GM or setting designer is free to declare that in his or her setting barbarian rage is the gift of Odin, or that ranger spells, being divine magic, are the discretionary gift of Gea Mater.
I always interpreted it much as the U.S. Constitution is supposed to be interpreted:Lord Pendragon said:...If so, it would seem the gods can do nothing but censure their clerics, since nothing else has been explicitly allowed them...